Thursday, November 10, 2011

good things in threes


1. HM Lord Rhyolith is DEAD. DEAD!

2. I got Exalted with our Rhyo kill.

3. A guildie got his legendary tonight.

(I got my helm the other night so I actually look like I'm raiding in Firelands now.)

Safe to say that's a pretty great night in raiding.

Friday, October 28, 2011

that time of the year/expac/tier again...

It took several weeks of AH-camping... my mog set is mostly complete.

I need a better weapon, but otherwise I'm pretty happy.

In other news... Meh. I'm glad we got an apology but cynical-enlynn thinks it sounds forced.

My guild is stuck on Rhyolith 25H. A bad kind of stuck, in which I feel like we have hit a wall and haven't figured out how to knock it down. Well, I have a few ideas of who to knock down but that isn't very nice of me. :)

In some ways I wish 4.3 would hurry itself up. And yet I don't want it to because I am really not ready to "rush" through that tier of content just to have 5.0 thrust on us before we're ready.

(I may or may not be a little bitter about the mid-tier nerfs for Firelands).

But there are good things. For instance, our healing team.

They aren't good. They're great. We're doing lean, mean teams for farm content. 4-healing Baleroc is fun as all-get out (we have 3 shadow priests, too, which is pretty neat) and our team is flexible enough to make that happen. I love that. We've gotten into a solid enough groove in the tier that we don't talk too much about who's going to do what, we just do it.

We've been recruiting healers for a while. The last two or three apps have been paladins who can only heal. I hate to be a paladin-snob (okay, okay, I love being a paladin-snob but I realize how much of a pain it is for all you non-paladins), but to be gentle, it's hard to impress me. And we have enough healer-only healers that any newcomers to the group have got to have a DPS set.

I just find it kinda funny. This time last year we couldn't find a second paladin healer to save our lives. Now we have two regular ones plus they make up the majority of the applications? I can't win.

It is that time of the tier, again.

It is that time of the year, again, too. NaNoWriMo. My master plan to get Luxinterior to do some guest posts may or may not get you some humor during the month of November. Just don't life grip him, it never ends well.

Sunday, October 9, 2011

reluctant transmog

So... Blizzard has this brilliant, brilliant strategy. Since they know they aren't offering us enough new content this expansion, they tried to offer us a huge time-sink comparable to raiding that would set both raiders and non-raiders a-tizzy with excitement.

This time-sink recycles old content and encourages nostalgia runs.
It potentially demands re-running ad nauseum old content and nostalgia runs.
It puts enough restrictions that players will have to spend more time deciding what they want, then more time going and getting what they decided on.

Oh, transmog, you genius you.

I wasn't going to participate. How dare I accept transmog instead of a whole tier of raiding? How dare Blizzard think they can promise me more bosses for Cataclysm and only deliver us 7 for T12, then nerf the hell out of that and put this new shiny not-raiding thing before me? Huh? Huh!

And yet... I've been looking around for stuff I might like to be for my transmog set. Pally tier gear doesn't do it for me (though if I could replicate my ICC set I would, but I wore cloth and mail then). So I've been shopping on the Auction House. I found a set of greens from BC I think I really like. No pictures yet, I need a belt.

It all started when we were doing Ulduar (because we only had 22 people show up for a raid, and we had to do something). Lots of purple drops. This mace dropped off of somebody. I thought, hey, that's kinda neat. The loot officer said, take it, what else are we gonna do with it.

Granted, I love having my spellpower axe, but I'm also aware that next tier I'll probably be stuck with a mace. Again.

Since then I've been camping the AH looking for neat gear. And we're not able to use this feature yet! How ridiculous is this?

Saturday, October 1, 2011

Team Heal

So... apparently I was linked from joystiq last week which made for a whole lot of comments (which I appreciate! Very good conversations there) and almost 800 pageviews (which is by far a new record for my humble little blog). It did, however, paralyze me with the "what to post next" fear.

I love my healing team. And since I hadn't praised them lately I wrote up a quick "I don't deserve you but thanks for kicking ass anyways" post.

The occassion? Ragnaros. Though Laghelm was a letdown, Ragnaros is still pretty crazy even in his nerfed shame. We spent several nights on him, got him down yesterday. We're 7/7 and looking towards hardmodes!

There! Are! Four! Lights!

One of our tanks made this banner for me and our co-GM.


Saddith for President!

Wednesday, September 21, 2011

a crab stole my kill

Monday Night is progression night. Actually, so is Thursday. But this is a story about Monday night progression, two nights ago specifically, in which a 25 guild has put in many, many attempts on Majordomo Staghelm.

Or, as Lux affectionately named him, Majordomo Laghelm.

Now, Laghelm gave us fits. I'll admit, I was a part of the problem as I tried and failed getting healer cooldowns in some sort of order. I'm not as good at calling out things in voice chat as I'd like to think I am. I wavered between too many too early and trying to save too many too long. I was inconsistent and jumbled up timing. But anyways. We finally got the hang of it last week.

Our best attempt on Monday night was 140k, less than 1%. It was so to-the-wire that someone missed their seed and it was over just like that. A shaman even popped in the vain hopes that dots would kill the boss in the 1-1/2 seconds he borrowed to extended the encounter. But no, it was not to be, and that was our last attempt for the night.

So... well, likely you see where this is going. Enter some nerfs. We kill the first four bosses with absolutely no problems. Alysrazor is so much of a joke now that during the second tornado phase I tried to run into a tornado and I still didn't take any damage.

We one-shot Majordomo. And I couldn't even bring myself to congratulate the healers on a job well-done. Normally I bug the RL to give us EP for good first or early kills but I could only joke about it.

I didn't roll on the healing trinket, either. I wasn't sure that I wanted it (the mana regen ones win out in theory-crafting though I feel so far removed from that this tier I don't know), and on top of that, I couldn't bring myself to be excited about loot. Why bother? We totally didn't earn that.

I've been deflated.

And the worst part is, we'll be going after Ragnaros tonight but I can't get excited. At all. Because if it's anything like the nerfed Domo and Alys, then I'll never even know how that fight is supposed to feel.

So yeah. We'll be onto heroic modes soon enough, which is nice because that's what we were before Cataclysm came and made 25s hard to fill. But then, HMs are getting nerfed too. I can't say I'll feel like I've earned anything from here on out.

I wonder about the future of raiding. I understand that this mid-tier nerfing is likely a test run of Looking For Raid, but if we can look forward to more mid-tier nerfs, then there's a lot less motivation. If you can't stay cutting edge, there's no sense in trying in the beginning. Why just make some half-assed attempts in the first few months, waiting out until you can get your loot on a platter? How am I going to analyze our new healers if there's no trying fights, and does it really matter since we can probably 4-heal anything now?

Oh, cynical Enlynn is cynical. Pardon me. I assure you, the angst in the first half of the post was earned. This isn't the end of me raiding or playing WoW...

But for the first time ever, I just don't care. That, I think, is a very bad sign. I was disappointed by Cata only being three tiers and this tier only having 7 bosses. I'm not ready for Deathwing to be in the next patch. I'm not ready to think about leveling up and learning yet another paradigm.

And I'm certainly not ready for loot on a platter when our progression was actually going just fine, thank you very much.

Thursday, September 1, 2011

nerfed content is nerfed

I'm glad I at least got the first three bosses down before they nerfed them so I could learn them and all. But it was pretty noticeable, having said bosses on wary-farm (in theory we can one-shot, but will we have 25 tonight without calling in someone's brother or aunt?) to suddenly they feel so easy, I have to remind myself they weren't like this a few weeks ago.

Also, less time on stuff we've done is more time on stuff we haven't. Last night was allll progression and it feels pretty good to be doing a bit better each fight.

I am trying something different this week, too. Before I've relied on Holy Light spam because I had lost so much spirit to go full-on mastery. But after a few upgrades my spirit is back to where it was so I have really pushed the "how much mana can I make this fight" game to spam more Divine Light. And holy cow, bigger bubbles, especially since said upgrades bring me to a 27% bubble. I've been bugging the other healadin in my raid to see her stats and it turns out for direct heal casts, we're not that far apart for cast time, though her crit is considerably higher.

But with mastery smoothing out spikey tank damage, I appreciate a crit but I find I don't wish for them as much (unlike before where the tank's health dropped and I prayed for a crit so he wouldn't die). So I have sacrificed some stats, but seriously... Bubbles were 24% of my healing. And my overheal is less than when I started fiddling with this spec (though to be fair, I've stacked the deck in my favor since I do the healing assignments. I put two and three healers on one tank and solo-heal the other for Alys).

Dangit, this was not supposted to be a mastery post! Nerfed content is nerfed. We have apps. We have recruits. We're still recruiting (shamans, that means you!) We're raiding. Life is good.

Wednesday, August 24, 2011

my beef with infusion

Mmmm infused beef. Delicious, eh?

I'm going to rant about Infusion of Light, but first I'm going to ramble about Serendipity.

Different talents are different. Different trees are different. Different classes are different. But... I didn't realize how much I disliked IoL until I played my priest enough to fall in love with Serendipity.

What I love about Serendipity

Procs by casting Binding Heal or Flash Heal. Combined with Surge of Light (great talent synergy!), I generally find opportunity to use Serendipity procs at least a few times a fight. And I have choices: I can either use it on a Greater Heal or a Prayer of Healing. And if that wasn't choice enough, I can either spend 1 stack or wait and cast at 2 stacks!

But it gets better. Priest healing spells are so diverse that I can hold my Serendipity charges, casting a ton of other heals: Prayer of Mending, Circle of Healing, Renew, Heal, Sanctuary, PW: Shield, etc. I can save my Serendipity stacks if I know a big thing is coming up: a pulse AoE where I'll need to heal the raid, or a big tank heal for a tank swap or timed ability.

Why Infusion Sucks, In Comparison

Infusion procs by Holy Shock crit so it's a chance instead of a guaranteed proc. I'm cool with that. An Infusion procced with a non crit, every 6 seconds would be ridiculously overpowered. So how it procs isn't a problem IMHO.

The problem is how we spend it. See that list of stuff up there, stuff I can do as a priest while saving my Serendipity stack for something I know is coming up? Here's the list for what paladins can do that heals that won't eat my IoL buff: Holy Radiance. Oh, I might be able to spend Holy Power, if I have three stacks.

So, we have one--maybe two--spell choice(s) we may or may not even want to use before our IoL proc gets eaten up by our next cast. There's no choice here. I cast Holy Shock (and half the time I'm already casting my next heal before my UI even registers I've gotten IoL), my next heal is short. Whether or not I need it that fast. Whether or not I want to use it right away, it gets spent. The only way I can save it is to stop casting, which I think we can all agree is a terrible idea.

Did I mention that a holy priest, after choosing to hold her Serendipity proc a few seconds, can also choose to use it on either a group heal or a single-target heal? Paladins get... a single target heal.

I don't think I have the answers. I'm not suggesting that IoL should be more limited in how we can spend the proc because that would just make the spell clunky. And Serendipity is arguably a minor part of priest healing, while Infusion of Light is a major component of paladin healing (though I could argue that it's only major because paladin spells are so limited).

Managing daybreak procs and Infusion is also a bit clunky. Using Daybreak to Holy Shock back-to-back can waste an Infusion proc if you double-crit. But critting Shock > hasted Divine Heal (.7-.8 seconds at our gear level) > Holy Shock is awkward to time. I can't chain cast it near as fast as I should. It breaks my casting rhythm (though I realize how personal and small of a complaint this is. My big beef is the no-choice-to-spend-or-hold argument above).

But that's why I don't like Infusion of Light. There's no choice in using it. It happens, then it gets spent almost immediately. It's a passive RNG-based HPS boost. I can't hold it to save a tank, I can't rely on it to proc when I really really want it to. And even if it does proc at a good time there was no Enlynn-saving-the-tank. It was a lucky proc, is all. Unlike Serendipity where a well-placed hasted GH could actually be smart play.