Showing posts with label Blackwing Descent. Show all posts
Showing posts with label Blackwing Descent. Show all posts

Monday, July 25, 2011

I looked at Magmaw funny

A foray into 10 HM...

Now that we're doing t12, my guild put together a 10-raid for HM Blackwing Descent. Perhaps regular modes have been nerfed all to hell (and they have, they have) but HMs are still--wait for it--hard.

The group was really cobbled together with the folks who happened to be on on Saturday. So it was my absolute favorite healing composition (two holy paladins + anything else) (sarcasm alert!), but we made it work. Only kinda, though, since we didn't get any bosses down. But I had expected as much, since we hadn't touched a single Hardmode yet this expansion and none of us had really researched the fights yet.

But even so, it gave me a chance to see my mastery gear working in a 10-group. At first, I went in my hybrid gear (17% mastery, 1000+ haste, more crit) and used my Tower of Radiance spec, but after a couple of wipes I switched to my "main" set and to my non-ToR spec.

A couple of reasons why: In a raid with the haste buff, the difference between 970 haste and 1200 or so haste is... not noticeable. Perhaps you get an extra Holy Radiance tick (a handy chart would be neat, but I digress), but the cast time on direct heals is the same either way. And in 10-raids, Holy Radiance isn't quite the I-Win button it is in 25's.

My "off spec" gear is lower i-level. I ran into this problem before, in Icecrown Citadel, trying to keep up a FoL set (haste to soft cap, stack spellpower) with random pieces of gear. Except, I never had a full offset so some of my pieces were still gemmed for intellect. So it wasn't a true specialist set, it was entirely cobbled together, and the real kicker: lower average i-level. I lost so much to put that gear on. I ended up using it Saurfang while we were progressing and that's about it. Once it felt on farm, I didn't bother.

I feel much the same way with my "haste and spirit" set now. I lose 4-pc t11 bonus, several thousand intellect, and 7% bubblage for... a couple hundred haste, an extra % or so crit, and... wait for it... all those i-level drops actually give me less spirit. Because this all off-set gear, old gear, lower i-level. All my new stuff is part of my mastery set.

A part of this is that it isn't a true offset. I still have too many pieces that are reforged for mastery, so instead of being a second specialist set, it still favors mastery while not favoring it enough.

And I do believe that I would be saying the opposite, if I had cobbled together a mastery offset, if I had half-assed it and coming up with 15% bubblage instead of 24%, I would not be the mastery cheerleader that I am right now.

A part of me dies every time I cheerlead for mastery. But the point is: your best gear will probably give you the best results. And why this is news for me, well, I haven't had my coffee yet.

Is there a point to all this? I really thought I had one but now that I'm here, I don't. I was able to "compete" with the other healers in my mastery gear, though we had to do healing assignments to work around me and I do not like being in that position. We had the other healadin beacon the tank, focus the raid, while I beaconed the adds tank and focused on the main tank. Sometimes I was a bit overwhelmed by the damage, but for the most part I wasn't. I never thought "whew, glad I got all this mastery" or anything.

I'm going to have to do some research for next weekend. I'm really not motivated to reforge my gear for one run on the weekend just to switch it back for the week, but we'll see what happens.

Wednesday, June 8, 2011

from silence, an update

Happy Hump Day Everyone!

Bloggy Stuff

No news is good news, right? Okay, that's a terrible excuse for disappearing off the planet for a few weeks. My blog nagged at me, whispered to me to come back, but then I told myself I didn't have anything to write about, and with all the social media stuff I've been reading I felt like I didn't have anything to offer the community and Oh-dear-god I just talk about myself and how I'm frustrated with holy paladins alllll the time. (I'm not. It just sounds like it).

I have a knack for making things harder than they are.

Raiding Stuff

In recent news, we got Nef on 25 down last week. That was a really hard one for the guild. We've had some attendance problems of late--hasn't everyone?--but things are okay for now. We lost two of our tanks while learning Nef. Not from Nef, of course. Just while. So we had quite a few re-learning nights.

Can I say right now that I love tanks who love mitigation?

No, really. It's absolutely amazing the difference between correct gemming and reforging and not-so-correct. And worse, why it does it reflect on the healer when I can't keep up a tank who is still living like it's Icecrown?

Guild Stuff

A funny story, back from an old guild.

Several times while I was the healing officer of another guild, the GM called together a meeting of officers and asked if we thought we had room for another officer. All three times, I shot it down. We had enough, in my overly humble opinion, and I also had a few people whispering me telling me that they wanted the position. So when the GM asked, I thought I knew who he had in mind.

And quite frankly, if you take 40 minute AFKs to change desks because you raid at work, at least once a week, you should not be vying for a raid leadership position. Hell, you shouldn't even be upset when we bench you.

Also, if you've spent the last two days bitching about two-thirds of the guild and how you wish they weren't in the guild and you'd love to kick them. You're not getting my vote either.

So, a week or so after we left that guild, the GM decides to whisper me and tell me that all those times he was trying to get another officer into leadership, he was trying to get Luxinterior. But each time the officers shot him down so hard he never got a chance to name the name.

Fortunately, my boyfriend wasn't upset that I voted against him three separate times.

Fast forward. Our tanking officer in my current guild takes off for some real life stuff, and we go back and forth on whether we even need a tanking officer (the tanks we had at the time were real low-maintenance). So then, I voted, no, no tanking officer.

Then we lost our other low-maintenance tank, leaving only Lux, a guy who quit the game for four months and suddenly showed up wanting to tank, and a new guy who had only done 10s.

I felt a bit awkward changing my opinion, and even more awkward voting for my boyfriend, but everyone laughed about it because he was the natural choice. I was all "Well, he's doing the work so he's got the burden of leadership without the benefits..." and the GM was all "Geez, Enlynn, it took you long enough".

So, make that four times I voted no. But the fifth stuck, and Four Lights now has the Lux-and-Enlynn tanking/healing leadership team!

It's handy in a lot of ways. We talk about things before we put 'em in vent and raid chat, and I feel less like an idiot when I have to ask the same question for the third time in one night. Lux already knows I'm a little dense sometimes. :)

Writing Stuff

I'm well on my way to meeting my goal for writing this year, having completed my second book a few days ago. I'm floored about Camp Nanowrimo starting this July. I had an idea I was saving for November NaNo, but I also wanted to write it in the summer to fully appreciate the oppressive dog days of August in the midwest for the story. So that'll be neat.

The other project, that actually has something to do with WoW, is a story about a gamer girl and her raiding guild. I've had this idea rolling around in my head for a year, and I was afraid until now but it's time to stop being afraid and RAR! Gonna do it.

Reading Stuff

Like books about druids? I meant to plug Hounded by Kevin Hearne a few weeks ago when I read it AND FELL IN LOVE. An Iron Age druid living in modern day Arizona? Oh, yes! I heartily recommend this book.

Thursday, March 17, 2011

this time, tiers ago

I just killed Chogall this week with a 10-man group.

And then, I remember... Naxxramas. The bosses in Naxx, how do they compare with the bosses of T11?

How does Chogall compare to Kel'Thuzad?

I think Chogall is more difficult. In a way, it's hard for me to guesstimate because of how late I started raiding in Wrath, having only been level 65 when the expansion hit. I learned KT when lots of other people were already doing the fight.

With Chogall, I had to learn it with the group. But, there are some nasty things that Chogall makes us do. Worshipping, both my 25 and 10 man groups had trouble with this. I admit, I'm not very good at interrupting because I normally don't need to in a raid setting.

The new Power Bar for fights like Atramedes and Chogall are an interesting new concept. In a way, it's not new, except that I have a feeling we'll be seeing this mechanic in various forms throughout the expansion.

But how does Chimaeron compare with, say, Loatheb? From the healer standpoint, they were both gimmick fights. Stand around twitching for folks about to die, spam heal once every XX seconds. Massacre is like a strange inverted healing buff. I didn't mind Loatheb, but Chimearon feels too gimmicky for me. I hardly ever use Flash of Light. I feel like Chimearon's sole reason for existence is that I have to use it this tier.

And lastly, remember dear old Sapphiron? I'm glad that so far, in Cataclysm, there have not been many dot-auras. I don't miss them, especially now that we aren't set up for them. Yet, in Atramedes, there's a very cleverly disguised dot-aura. Instead of ticking every second, it ticks once every few seconds (Modulation). Players with low sound take a little, players with high sound take a lot. I actually like this fight. If executed properly, it's pretty easy and there's still a lot going on.

We raided ICC for fun, and to get the LK down (a guildie just got his legendary, we'd only needed one more kill to get the neat quest items). It was a bit strange to be back in ICC, I kept trying to play like it was still 3.3. I really hate to QQ about how much better the old days were, but, I don't recommend letting yourself forget that Beacon only transfers half.

Tuesday, February 8, 2011

i'm a crit monster

Here's a crit I did of myself for our second Atramedes kill. I actually wrote this up last week but since we didn't raid last night I haven't had much new to talk about.

Well, like every other 25 man raiding guild on the internet, we are recruiting. We need healers who can make it at least 3 (of 4) nights a week. Why choose FL over all the others in the world? There! Are! Four! Lights!

Check out this Star Trek Cookie Jar.

I am starting healer evaluations this week so I did this one as an example (though I promised that good things would show up on other evals, since this was my own I didn't feel the need to pat myself on the back or anything). And even then it was weird addressing myself as you. But hey.


Survivability
Died early in the fight to too much sound. Yeah, someone dragged something bad through the raid and it wasn't technically "your fault", but you could have tried harder to avoid it. In a personal responsibility fight such as this one, everyone is accountable for their own actions and that does mean that CYA is your first and utmost priority.

Damage Taken
#7 on damage taken. Other than the incident mentioned above, you're taking comparable damage to the other raid members. Specific to Atramedes, you gained 80 sound from air phase bombs and and 35 sound from discs. There's definite room for improvement, there.

Buff Uptime
I look for 100% uptime on buffs like Beacon of Light, Judgements of the Pure, and Auras. Save the moments while you were dead, you had that, though you probably could have judged and started healing sooner after taking the brez. You have 90-some % active time, so you're staying busy when you're alive.

Cooldown Management
For the first half of the fight, it looks like you ignored your cooldowns. The air phase is a great time to use Divine Plea, from the looks of the Damage Taken log above, so instead of two uses, you potentially had time for four. The JC Owl trinket has no drawback to using, and can be used on cooldown. I would recommend trying to push for five uses on a fight this long.

For Aura Mastery, Divine Favor, Avenging Wrath, and Ho-Sac: The same thing as above. Ho-Sac is pretty situational since there's no gib-protection, but Avenging Wrath and Aura Mastery on a 2 minute cooldown. That's at least 4 if not 5 uses on a fight like this, and with times of predictable, raid-wide AoE damage, there are opportunities to use these more often.

For the banana man (Guardian of Ancient Kings), well, you haven't used this in a week now. Please look for opportunities to summon your helper. It may not be a ton of healing, but it's cheap healing. I don't see a LoH for this fight either, which is 10% mana as well as a big heal on the tank. That's something you've dedicated glyph spots so that it's available for every attempt.

Spell Selection
Divine Light is a great tank healing spell. With 21% overheal, you could probably weave in a few other types of heals to save some mana when a DL isn't entirely necessary, but there were no tank deaths and you didn't run OOM. I see a few more places where you could really help out with raid healing using Holy Radiance. Mathematically, you can run higher than 50% overheal on Radiance and it is still a "cheap" spell.
For Holy Shock, for a fight as long as this one, you had the potential to cast 81 times. In actual, you cast 50 shocks, which means you lost out on upwards of 30 holy power. You generated 69 holy power in the fight, so this is a non-trivial amount you're missing out on. Your LoDs have fairly low overheal, so not only is it a free heal, it's an effective one. LoD also transfers to the Beacon tank so it's a very safe heal to use while still keeping your tank in mind.

Mana Usage
You judged approximately once every 28 seconds, or 36 times. For a fight this long, you had a potential of 61 judges. While I don't see any other holy paladins in WoL judging on cooldown, I do see them averaging closer to 4 a minute, instead of 2 a minute. I think 4/minute is a good target.
Your holy lights are averaging 50% overheal. If there isn't much damage to heal, I would look to judge or use holy shock instead (see below, assignment survivability).

Encounter Awareness
This is a hard thing to evaluate objectively. In the wipes for this fight we had last night, you did a lot better at flexing your encounter knowledge. This kill is the "worst" snapshot for your sound gain and survivability, but this just reinforces the importance of being consistent and persistent.

Communication
There are times when you are unable to heal the tank, or you died, or silenced, and you didn't call it out over mumble. There are times you did. But there are more times you didn't. When we don't communicate with each other, players often assume the worst when things go south. If we are communicating, we as a team have an opportunity to salvage a wipe, and our fellow raiders are less likely to be frustrated when they understand what's happening to us.

Please remember to sign up for raids!

Assignment survivability
Your assignment ("the tank") didn't die in hardly any of the Atramedes attempts, but you could have pushed Beacon of Light a bit harder since there were three healers assigned to the tank and spot healed the raid more. In a one-tank fight, BoL is often more healing done a healadin's direct heals. Almost half of your Divine Light casts went straight to the tank which generated holy power, but had you casted more shocks and spread those DLs through the raid, you could have ended up with the same holy power and more healing done on the raid through Beacon transfer.

Summary
Focus on managing your cooldowns, using them earlier in the fight. Squeeze in judgements and holy shocks whenever you can, again, earlier and therefore more often. Be more willing to talk in mumble when something is going to keep you from your assignment.

(Now that I've terrified my healing team...)

Friday, January 21, 2011

did blizzard really get healadins right?

After looking over some logs this week, I realized something. Every encounter heals different.
The Past

The BC and LK design of the Holy paladin was basically to use one or two spells and get a lot of use out of them. This is sort of like the mage dps design, where there aren't a lot of sources of damage, but there are a lot of other factors (cooldowns, procs etc.) that make how you use those spells more interesting. So rather than the paladin having 5 different heals, they pretty much used Flash of Light or Holy Light (depending a little on what gear stats and encounters looked like at the time) but with other spells to boost those heals, such as Beacon of Light and Divine Favor, and then all the paladin support abilities, like the Hands.
Source: Ghostcrawler, post 40

For some fights, Beacon is awesome because it does so much healing.
For others, Beacon is awesome because it helps generate more holy power to use LoD over the raid.
For some, I'm mostly a tank healer with some powerful raid cooldowns.
For others, I'm a raid healer with a powerful hot on the tank.

In some fights, our mastery blows. Others, it ends up being a bit more healing.
In some fights, I'm afraid to use Divine Plea. In others, there's a 'safe' phase to use it on cooldown.
In some fights, I'm twitching for Radiance to go off cooldown so I can use it again. In others, I save it for specific abilities.

Sure, Divine Light is still my go-to single target heal, but Holy Light sees some use if I'm trying to conserve mana. I never cast FoL, but that doesn't mean I'm doing it right.

There's only a couple of things that never change. Judging a lot, Beacon on someone, Holy Shock on cooldown. Everything else depends on the encounter.

Maybe it looks different in 10 mans, but this has been my experience so far in 25's. How do you feel about your paladin? Are your encounters dynamic?

Thursday, January 20, 2011

fun with graphs: maloriak

It's been a pretty great raid week, so far. We have five bosses down. Omni gave us quite a bit of trouble the second time (we got him on Monday and again last night), but these things happen.

If you're having trouble with slimes on Toxi, you can encourage your raiders not to use aggro dumps. Abilities like Hand of Protection, Ice Block, and Feign Death do 'work', but then the slimes will target someone else and they won't get the icon or the raid warning. Chaos!

Then we went and one-shot Maloriak, which was awesome. I decided to take a look at my performance for this guy, since it was kind of messy I figured there would be room for me to improve. I had some fun with my photo program, where I aligned my buffs cast with my healing done and the raid's damage taken.

Bossy Pally and the Giant Spoon has a great write-up for how to use WoL to track your buffs cast. It's a pre 4.0.1, but her directions for navigating logs are still spot-on.

Granted, these alignments aren't perfect but I think they are still close enough to give me a sense for how I was responding to the encounter.


First and most important, this is some weak healadin cooldown management. Could have gotten one more trinket pop, three or four more Ho-Sacs, two more Aura Masteries, and I don't see any HoPs or Salvs (though hops and salvs are situational).

What is this? Why did Beacon fall off for that long? How embarrassing.

I have been saving Avenging Wrath and Divine Favor for specific periods of heavy damage with Holy Radiance. I don't think this is bad, per se, but I could have squeezed out another 2 uses of AW and still had it available for those times I used it for burst raid healing.

Since I ended the fight with more than 20k mana (I think it was more like 40% mana but I don't remember for sure now), I am not too concerned that I did not Divine Plea much. Once 4.0.6 hits, this ability will be a little more usable... but then in an encounter like this one without a lull period, better to judge more and reserve mana than endanger my tank. I had thought these two uses came at a time when my assigned tank had less 3 or 6 adds and we had just recovered from a red phase, although according to the graph I timed the first plea very poorly, the raid was taking quite a bit of damage.

It's not listed above but I judged 34 times, or approximately once every 14 seconds. Not bad at all. I could push it if I needed to. I didn't include that graph, but I'm judging fairly consistently throughout the fight (though I could have judged sooner in the fight to get JotP going).

Our first death was a healer who had Consuming Flames. I could have helped prevent this by focusing him.

I potentially could have used Radiance more than I did, but I did manage to hit it during the four major raid damage spikes of the fight (the fifth spike was tank damage from the burn phase, and my healing spike was LoH from the looks of it).

A quick note on mastery: My mastery absorbs are a bit higher (less nonabsorbs) and make up more of my healing than the last time I wrote about it. I believe this is because my tank was assigned to adds, so the damage was coming in more often in smaller chunks. For bosses that do big hits on a long swing timer, our mastery will (in theory) shine less.

So there it is. I've certainly progressed from standing in Pillars of Fail, there's always room for growth. Hope you enjoyed my performance analysis!

Thursday, January 6, 2011

pillar of fail

First raids this week. We're squeaking by on healers, running with 6 when we'd like 7, and two of those are dps who offered to heal just so we could raid. Three cheers for flexible hybrids!

Adgamorix over at Divine Plea has a fine write-up on his own raiding experiences and how he'd like to improve.

Myself, my logs are here: Conclave - my damage taken over 2-1/2 hours of wipes
and here: in which Enlynn takes 58 ticks of Pillar of Flame over 19 attempts

Alright. I'm still feeling pretty clunky. I haven't keybound Radiance but I think I need to. Perhaps I need a macro for Bursty or Two +Radiance, as well. I am wasting valuable time trying to get to the button when I decide it's time.

Though I think I'm doing okay with my other spells. LoD is ridiculous in a good way. A lightwell disappeared from getting full clicks last night! Though with only 9 Healthstone uses over 19 attempts... Well. There's room for everyone to improve. We're raiding again for the first time in weeks, maybe months. Everyone is learning. New encounters, new mechanics, new spells, new talents, new rotations.

And to be fair, on 25 man it's a lot harder to see ground effects like Pillar of Flame when there are 16 players stacked over 3 healing effects. I did learn something valuable: boss encounter addons work much better if you have them enabled.

I am using DBM now simply because I can't get DXE to work. I miss DXE and if anyone has a link to one that works for the new encounters, it would be MUCH appreciated.

EDIT: I should have mentioned that there are "two" pillars of flame. The first will spawn the adds, which is the one-that-must-be-avoided, and another (larger area) which does fire damage. If you are using an addon that tracks and announces fails, it will announce it for those who take damage (even if they don't spawn the adds). So while I am shaming myself for 58 ticks of avoidable damage, I didn't necessarily spawn adds 58 times. If you're trouble-shooting for your raid, keep that in mind. I'd only call it a fail if the adds are spawned.

UPDATE: Adgamorix suggested we move more ranged to melee range and on 1-12-11 we got him down following his good advice. We put our hunters and a lock (who had specced to be an AoE monster) on the outside and this worked out a lot better than having everyone try to dodge the pillar. It also kept all our healers in range of tank at all times, and I asked the healers to each focus on one of the ranged staying out so they got the extra heals as needed (that may have been overkill, but boss kills are boss kills). So, this definitely works!