Showing posts with label raid leading. Show all posts
Showing posts with label raid leading. Show all posts

Saturday, October 1, 2011

Team Heal

So... apparently I was linked from joystiq last week which made for a whole lot of comments (which I appreciate! Very good conversations there) and almost 800 pageviews (which is by far a new record for my humble little blog). It did, however, paralyze me with the "what to post next" fear.

I love my healing team. And since I hadn't praised them lately I wrote up a quick "I don't deserve you but thanks for kicking ass anyways" post.

The occassion? Ragnaros. Though Laghelm was a letdown, Ragnaros is still pretty crazy even in his nerfed shame. We spent several nights on him, got him down yesterday. We're 7/7 and looking towards hardmodes!

There! Are! Four! Lights!

One of our tanks made this banner for me and our co-GM.


Saddith for President!

Wednesday, September 21, 2011

a crab stole my kill

Monday Night is progression night. Actually, so is Thursday. But this is a story about Monday night progression, two nights ago specifically, in which a 25 guild has put in many, many attempts on Majordomo Staghelm.

Or, as Lux affectionately named him, Majordomo Laghelm.

Now, Laghelm gave us fits. I'll admit, I was a part of the problem as I tried and failed getting healer cooldowns in some sort of order. I'm not as good at calling out things in voice chat as I'd like to think I am. I wavered between too many too early and trying to save too many too long. I was inconsistent and jumbled up timing. But anyways. We finally got the hang of it last week.

Our best attempt on Monday night was 140k, less than 1%. It was so to-the-wire that someone missed their seed and it was over just like that. A shaman even popped in the vain hopes that dots would kill the boss in the 1-1/2 seconds he borrowed to extended the encounter. But no, it was not to be, and that was our last attempt for the night.

So... well, likely you see where this is going. Enter some nerfs. We kill the first four bosses with absolutely no problems. Alysrazor is so much of a joke now that during the second tornado phase I tried to run into a tornado and I still didn't take any damage.

We one-shot Majordomo. And I couldn't even bring myself to congratulate the healers on a job well-done. Normally I bug the RL to give us EP for good first or early kills but I could only joke about it.

I didn't roll on the healing trinket, either. I wasn't sure that I wanted it (the mana regen ones win out in theory-crafting though I feel so far removed from that this tier I don't know), and on top of that, I couldn't bring myself to be excited about loot. Why bother? We totally didn't earn that.

I've been deflated.

And the worst part is, we'll be going after Ragnaros tonight but I can't get excited. At all. Because if it's anything like the nerfed Domo and Alys, then I'll never even know how that fight is supposed to feel.

So yeah. We'll be onto heroic modes soon enough, which is nice because that's what we were before Cataclysm came and made 25s hard to fill. But then, HMs are getting nerfed too. I can't say I'll feel like I've earned anything from here on out.

I wonder about the future of raiding. I understand that this mid-tier nerfing is likely a test run of Looking For Raid, but if we can look forward to more mid-tier nerfs, then there's a lot less motivation. If you can't stay cutting edge, there's no sense in trying in the beginning. Why just make some half-assed attempts in the first few months, waiting out until you can get your loot on a platter? How am I going to analyze our new healers if there's no trying fights, and does it really matter since we can probably 4-heal anything now?

Oh, cynical Enlynn is cynical. Pardon me. I assure you, the angst in the first half of the post was earned. This isn't the end of me raiding or playing WoW...

But for the first time ever, I just don't care. That, I think, is a very bad sign. I was disappointed by Cata only being three tiers and this tier only having 7 bosses. I'm not ready for Deathwing to be in the next patch. I'm not ready to think about leveling up and learning yet another paradigm.

And I'm certainly not ready for loot on a platter when our progression was actually going just fine, thank you very much.

Thursday, September 1, 2011

nerfed content is nerfed

I'm glad I at least got the first three bosses down before they nerfed them so I could learn them and all. But it was pretty noticeable, having said bosses on wary-farm (in theory we can one-shot, but will we have 25 tonight without calling in someone's brother or aunt?) to suddenly they feel so easy, I have to remind myself they weren't like this a few weeks ago.

Also, less time on stuff we've done is more time on stuff we haven't. Last night was allll progression and it feels pretty good to be doing a bit better each fight.

I am trying something different this week, too. Before I've relied on Holy Light spam because I had lost so much spirit to go full-on mastery. But after a few upgrades my spirit is back to where it was so I have really pushed the "how much mana can I make this fight" game to spam more Divine Light. And holy cow, bigger bubbles, especially since said upgrades bring me to a 27% bubble. I've been bugging the other healadin in my raid to see her stats and it turns out for direct heal casts, we're not that far apart for cast time, though her crit is considerably higher.

But with mastery smoothing out spikey tank damage, I appreciate a crit but I find I don't wish for them as much (unlike before where the tank's health dropped and I prayed for a crit so he wouldn't die). So I have sacrificed some stats, but seriously... Bubbles were 24% of my healing. And my overheal is less than when I started fiddling with this spec (though to be fair, I've stacked the deck in my favor since I do the healing assignments. I put two and three healers on one tank and solo-heal the other for Alys).

Dangit, this was not supposted to be a mastery post! Nerfed content is nerfed. We have apps. We have recruits. We're still recruiting (shamans, that means you!) We're raiding. Life is good.

Tuesday, August 9, 2011

I wish I were something else

Class envy happens quite a bit.

I'm actually quite happy to be a paladin right now. And yes, I am sober. Though I do wish we had a couple more AoE healing options (or rather, that Holy Radiance was a choice instead of a fire-and-forget, perhaps?), we're in a good place. I still miss having a raid-wide bubble (Divine Guardian), and I sure as hell miss Divine Intervention.

It makes me wonder, though, if I had less experience on my other characters if I would feel the same way.

Because I feel like I field a whole lot of "I'm not this" complaints lately. A druid vows that he's rolling a paladin because he's tired of tank healing with hots (tank-healing assignments are by player, not by class, my usual tank healers are AFK to RL lately). A shaman complains that he doesn't have group heals if people aren't stacked up (hello, ALL healing classes suffer from this). If only I had this spell. If only this spell did this effect instead of this. If only my iconic signature healing spell was actually as good as everyone says it is.

I know the truth: it's all close enough. Vixsin has a great write-up for the bench and the top 1% guilds and class balance therein, but I think it's safe to say that for the rest of the world, class balance is "close enough."

When I hear class complaints (from regular mode players), I always get the sense that it's the grass being greener on the other side than any real technical problems. And I'm biased, I know, having experience with all four healers makes me feel pretty confident I could be an asset to my raid no matter which I brought. (Isn't Enlynn so arrogant?!)

I think it's that time of the expansion, though. We hit brick walls on bosses, a key player we got used to having steps out for real-life issues and the void hurts. But instead of saying we miss the person, we say we miss his class mechanics. Sorry, I'm not buying. We miss the player who know to pop a cooldown at the right time. Him being a paladin, a shaman, a priest, not so much the issue. (Though the one night we raided with no priests was a bit weird. Fast forward two weeks and we have 6. Huh?)

And in retrospect, we made it through the summer only having to cancel a couple of raids. I think a few months ago the tones of a lot of my posts were on the verge of grim. We didn't know if we were filling the next raid, but somehow we pulled through. We've even had a waitlist for the past couple of weeks, and been able to let some players take the night off because they needed it without it being too painful for us. So things are looking up, even though we're still stuck on Beth. We got so close.

I hate fights like Beth'tilac not because of Phase 2 (which I'm doing better on, admittedly) because for Phase 1 I am stuck up on top so I have no sense for what the ground phase looks like. We had some (I hate to place blame here, but I saw some healers pull miracles out of their asses so...) DPS who would rather make excuses for why the adds don't go down than to just make the adds go down. But anyways. We're almost there.

Though, if you aren't paying attention to who has died and who has casted Brez, and you have no idea when the phase change is coming, you perhaps are not the best candidate to demand who brezes who. Just sayin'. Let someone who's actually using raid frames and situational awareness take care of that, hmm? Or maybe a RAID LEADER?

Oh, and our ranks are strictly attendance based, so when you take a demotion it is absolutely, positively, 100% NOT PERSONAL. Making it personal and threatening to quit gets you nowhere.

/rant off

We could still stand to recruit a few more people, but I think that's standard fare in a 25-raid, there's always a bit more room. We're raiding this week, and that's great. And if the worst problems I have to deal with this week are "I wish my class had this", then that's not a bad place to be at all. :)

Wednesday, June 15, 2011

23-manning progression

We're working on Alakir.

A part of me wants to be embarrassed that we haven't completed on 25, what many, many guilds on our server have completed on 10.

However, we've called a whole bunch of raids due to attendance. And I don't say that QQ-like because it's just a fact. Sure, we've done alternate things like Ulduar runs and nostalgia achievement runs to keep ourselves busy, and we've done BoT and BWD with like 22 and 23 people.

Instead of calling it this week, we've gone and tried Alakir with 23. In some ways, it's great that we can do that. It seems pretty unlikely that a 10-man guild could 9-man a progression fight. But with enough heavy hitter DPS in a 25, it's kind of possible.

I say kind of because we haven't gotten it yet. Though, we are getting closer. It's certainly not going to take us as long to get Alakir as it took to get down Nef. With 4.2 on the way, it's pressure. We really want to have the tier completed before it's time for the next one.

It's a hard spot to be in, knowing we were 9/12 25 HM in Icecrown... and we haven't touched a heroic mode yet this tier. Maybe Firelands will be better for us. It will be, if we can actually get into the content every night we're scheduled to.

It's unfortunate because I do love 25-man raiding. There is, I believe, only two guilds that use the larger format on our server (regularly). It's hard to be #2. Why join a 25-man guild that may or may not do a full clear this week when you can join a 10 that can? I mean, we have great personality! But in terms of time invested versus rewards, I feel like the players of WoW have spoken and 10-mans are the future, with a handful of elite 25s, maybe 1 or 2 on the larger servers.

Oh, and I should weigh in a totally-opiniony opinion that has absolutely no basis in math or fact on our new 4.2 mastery. Still not a stat I want. But hey. The nerfs we take in mana cost will make up for it, right?

Snark aside, it's not a bad time to be a paladin. Tank healing is sweet now that I've found a groove. With more crit than I had a few months ago, it's gotten crazy with IoL procs. And more crit for holy shock in the next patch? Yes, please!

I'm pretty excited about Holy Light doing full transfer, as well. I had resorted into a bad habit of using Divine Light more than was probably necessary to make sure that my Beacon target was getting enough of a heal. Though, on some fights I'm getting a ton of use on Tower of Radiance. Big heal on tank + 1 holy power? I'm okay with that, especially to build up holy power for the next boss ability.

With the cooldown reduction on Holy Radiance in 4.2, I'll be a bit more free to use it more often. One of my biggest complaints with that spell was how much it was just a one-answer button to specific abilities. I'm not sure that using it more will be the answer, but having the option to is a start.

Because I think that's the root of all holy paladin QQ everywhere. No options = no fun.

And, um, Speed of Light gives a run speed bonus to Divine Protection? Oh, oh, yes! That'll be fun. I love Body and Soul for for the run speed on my priest, and always feel like my boost is wasted on my paladin. After all, if I want to heal the most, I'll already be parked for maximum efficiency. So that's really nice, because it feels like a terrible and bad thing to use Holy Radiance for the speed boost alone (at least in combat!)

Wednesday, June 8, 2011

from silence, an update

Happy Hump Day Everyone!

Bloggy Stuff

No news is good news, right? Okay, that's a terrible excuse for disappearing off the planet for a few weeks. My blog nagged at me, whispered to me to come back, but then I told myself I didn't have anything to write about, and with all the social media stuff I've been reading I felt like I didn't have anything to offer the community and Oh-dear-god I just talk about myself and how I'm frustrated with holy paladins alllll the time. (I'm not. It just sounds like it).

I have a knack for making things harder than they are.

Raiding Stuff

In recent news, we got Nef on 25 down last week. That was a really hard one for the guild. We've had some attendance problems of late--hasn't everyone?--but things are okay for now. We lost two of our tanks while learning Nef. Not from Nef, of course. Just while. So we had quite a few re-learning nights.

Can I say right now that I love tanks who love mitigation?

No, really. It's absolutely amazing the difference between correct gemming and reforging and not-so-correct. And worse, why it does it reflect on the healer when I can't keep up a tank who is still living like it's Icecrown?

Guild Stuff

A funny story, back from an old guild.

Several times while I was the healing officer of another guild, the GM called together a meeting of officers and asked if we thought we had room for another officer. All three times, I shot it down. We had enough, in my overly humble opinion, and I also had a few people whispering me telling me that they wanted the position. So when the GM asked, I thought I knew who he had in mind.

And quite frankly, if you take 40 minute AFKs to change desks because you raid at work, at least once a week, you should not be vying for a raid leadership position. Hell, you shouldn't even be upset when we bench you.

Also, if you've spent the last two days bitching about two-thirds of the guild and how you wish they weren't in the guild and you'd love to kick them. You're not getting my vote either.

So, a week or so after we left that guild, the GM decides to whisper me and tell me that all those times he was trying to get another officer into leadership, he was trying to get Luxinterior. But each time the officers shot him down so hard he never got a chance to name the name.

Fortunately, my boyfriend wasn't upset that I voted against him three separate times.

Fast forward. Our tanking officer in my current guild takes off for some real life stuff, and we go back and forth on whether we even need a tanking officer (the tanks we had at the time were real low-maintenance). So then, I voted, no, no tanking officer.

Then we lost our other low-maintenance tank, leaving only Lux, a guy who quit the game for four months and suddenly showed up wanting to tank, and a new guy who had only done 10s.

I felt a bit awkward changing my opinion, and even more awkward voting for my boyfriend, but everyone laughed about it because he was the natural choice. I was all "Well, he's doing the work so he's got the burden of leadership without the benefits..." and the GM was all "Geez, Enlynn, it took you long enough".

So, make that four times I voted no. But the fifth stuck, and Four Lights now has the Lux-and-Enlynn tanking/healing leadership team!

It's handy in a lot of ways. We talk about things before we put 'em in vent and raid chat, and I feel less like an idiot when I have to ask the same question for the third time in one night. Lux already knows I'm a little dense sometimes. :)

Writing Stuff

I'm well on my way to meeting my goal for writing this year, having completed my second book a few days ago. I'm floored about Camp Nanowrimo starting this July. I had an idea I was saving for November NaNo, but I also wanted to write it in the summer to fully appreciate the oppressive dog days of August in the midwest for the story. So that'll be neat.

The other project, that actually has something to do with WoW, is a story about a gamer girl and her raiding guild. I've had this idea rolling around in my head for a year, and I was afraid until now but it's time to stop being afraid and RAR! Gonna do it.

Reading Stuff

Like books about druids? I meant to plug Hounded by Kevin Hearne a few weeks ago when I read it AND FELL IN LOVE. An Iron Age druid living in modern day Arizona? Oh, yes! I heartily recommend this book.

Thursday, March 31, 2011

persistence pays off: chogall

Chogall is dead!

How many lights are there? Huh? Huh?!

This expansion has been tricky. We suffered from a lot of the same problems that most other 25 man guilds did, getting spots filled.

And as frustrating as it is to bring in a member who doesn't raid to be our 25th for a progression fight, I still appreciate the above-and-beyond that many of our raiders put in to get the job done.

I'm damn proud of the healing team. We have come a long way.

25 man raiding isn't dead. Dying slowly? Perhaps. But not dead. We've gotten a handful of awesome recruits and applications are still trickling in. And our next goal is to down Nef.

Sunday, January 9, 2011

status: total flux

This is a turbulent time. The changes made to 10 and 25 man raids, shared lockouts, and equalized gear have forced changes upon guilds and raiders alike. The announcements of 25 guilds going to 10s has rippled throughout trade chat and the blogosphere. I see displaced raiders looking for new homes, as well as new waves of players who are going to raid for the first time.

The first tier of an expansion can be difficult for guilds. Players on the roster are either finding they didn't have time to level and just aren't ready to raid yet, or perhaps the changes to their class/game were just too much and now they have no desire to play. There are also lots and lots of new guilds recently formed. With 10-man raids gaining new viability, there are room for more guilds, but that also means that lots are recruiting right now.

If you're looking for a home, or if you're looking for fresh meat, I imagine you're not alone.

Bonus for the Guild:

Getting players geared up to raid right now is easy. Most BiS gear is from heroics, rep, and crafted. A player need not set foot in a raid just yet to perform at an acceptable level. At worst, they are a few weeks behind your best-geared folks. At best, they may even have a boss kill you haven't gotten yet.

Bonus for the Player:

It's a good time to be a healer. (Then again, isn't it always?)

Even if you aren't a healer, it's still easy to put together an impressive gear set. You don't have to raid to get geared up, you don't have to dump thousands of gold into epic gems, and you don't need an impressive list of current tier boss-kill achievements. Cataclysm is a clean slate for raiders who want to get started now, and a guild will be more focused on your recent activity (how you've jumped into five mans and learned your new class mechanics) more so than how you did SWP years and years ago.

Do you have a point, Enlynn?

Not really, but I do have a word of caution. If you're looking for a new home, one of the biggest flags on a guild application is this deceptively simple question: Why did you leave your guild?

Quantify the Fail

Blanket statements like "they suck" or "raiding this tier was too easy" sound just as bad for the applicant as they do for their current guild. Try to come up with something objective, it doesn't even have to be major. Instead of "they waste too much time", try instead: on this WoL report, we made 6 progression attempts in 3 hours, which isn't enough for me. Instead of "they don't kick the baddies", say: players are allowed to raid with pvp talents and resilience gear, or even: in this WoL report, we hit the enrage timer five times while the same three players consistently get killed by the same mechanic for a fight we have been working on for six weeks.

If you caught that I said "we" instead of "they", well, it looks professional on a player when they can identify that they belonged to the group even while the group failed. In my extremely humble opinion.

And do you think I'm making up the "this tier was a joke"? I wish I were. And unless you can say with certainty that the guild you're applying to had absolutely no problems with said tier, you could be bringing up painful memories of a raid that was NOT easy for reasons that had nothing to do with the fight mechanics. No matter how simple an encounter is to execute, we will remember its difficulty by the emotions we felt while learning it. Things like guild drama, recruitment problems, even RL strain make stronger impressions on past raiding experiences than how tight the enrage timer is.

If you have never raided and want to get started now, I have a word of encouragement. Jump in, and put yourself out there. This is a new game for everyone. Players with lots of raid experiences will, indeed, pick up on new mechanics pretty quickly, but everyone is still learning. What you've done with your character in the past month counts for a lot, and it's a good idea to use that as a selling point.

Monday, December 6, 2010

the real shattering

If you thought Azeroth being rent in two was painful and full of burnination, I have news for you. My guild is going through a shattering of its own. Months ago our healing officer announced that Wrath was his last WoW. His final raid was last week.

Which means. Ahem. They had to promote someone... Or something. So, "enlynn is an officer", take two!

I'm excited, I really am. I mentioned last week I had missed being healing lead. I enjoy it, even at its worst. You'd think being a leader when you're wiping all night is harder, but it's actually easier (for me at least) to keep plugging away and stay positive when I can hold myself to my ideal leader-like self. I say leader-like because, let's be honest, most healing teams really do take care of themselves once cooldowns, dispels, and buffs are coordinated. So I get all the perks of officery-ness without having to purge the grays from the g-bank or deal with the website. Sounds like win to me.

I look forward to blogging from an officer's perspective. And I really look forward to pushing Hard Modes in Cataclysm and writing about that. We finished up this expansion (and raided until the very last week, which should be an achievement in and of itself) 9/12 HM ICC 25, #2 on our server (yeah, yeah, Malf is marked for new players. Doesn't change my Lady D/Dreamwalker kills!).

I'm excited for Cataclysm because I've never hit the ground running with an expansion in an MMO like this before. When Wrath came out, Mayhem and I were still leveling up on this server/faction. I don't even think we purchased Wrath right away, we didn't need it until we were 68 and it was time to leave the Outlands. It's funny to think about how much has changed in the last two years.

It all changes tomorrow. Farewell, Lich King, The frozen wastelands of Northrend are soon to be wastelands again!

Friday, September 24, 2010

10s, 25s, or banana?

Over at WorldofMatticus.com, there's a poll going for who's planning to do 10s or 25s come Cata. The verdict is in: lots of players want 10 man raids, and many players are calling this the death of 25s. In game, there's almost a venom that comes out with this discussion, as if there's a horde of players who have secretly hated 25 man raids and can't wait for them to writhe in a horribly-fiery-painful death.

However, there are a few advantages of 25s that I haven't seen discussed too much. I'm glad that there are a lot of players excited about the change to lockouts (it means that Blizzard made the right choice, and that lots of players are doing 25s when they don't want to). But I don't believe that 25 man raids will die, especially not by fire. There are advantages that larger guilds have in terms of logistics.

1. Maintaining extras in a 25 man roster is easier than 10 man. All raiding guilds want to have at least a couple of extra damage dealers and healers hanging out in the wings. So the guild over-stocks itself, knowing that every raid night, a couple of folks won't make it, and a couple will be benched. It's expected that in a healthy 25 man guild, there's a wait list (perhaps not over this past summer or fall, but, you know). In this case, you have anywhere from 7 to 14% (3 or 4 of 29) of your raid group sitting out each week. Ideally. Odds are, in a 25 setting, it would be less because the larger the group, the more likely there's a meeting/school event/birthday that keeps a raider away.

In a 10 man group, ideally, you still want to overstock but the line between too few and too many is less clear. Suddenly 12-25% (3 of 13) of your raid force is going to be sitting on a given night, if everyone showed (which grows more likely with a smaller group). If your main tank doesn't show, it could spell a cancellation. In a 25 man raiding guild, there's more likely to be someone who can switch specs for the night or be brought in.

2. 10 mans rely a lot more on 100% raider attendance. How many 25 man raids have you done in the past few months, shy a damage dealer or two? Or, even with the most borked raid comp you could think of? I can think of plenty times we've gone and done the easy bosses with 20. Hell, we've progressed with 24.

Try that in 10 man? There's achievements for that, but I doubt it's a healthy thing to try to do new bosses that way, and not consistently. Especially if healer mana is as constrained as predicted, doing a fight shy one raider on 10 man is a risky endeavor that will punish the healers the most. Culling a damage dealer prolongs the fight, dropping a healer could push remaining healers too much.

3. 10 man raids will be tuned for the same gear level and be harder. For the first two tiers of content in Wrath, I never did 25s, and I found 10s to be pretty hard at gear level. I think the strict 10 man progression raiders would agree, too, if you don't outgear the instance, 10s aren't exactly faceroll now. I never did ICC 10 without severely overgearing it. Period. I came in with 245 gear, when it was tuned for 232 gear. That's a big difference in spell power, luxury stats like haste and crit, and blue bar. That's extra gem slots, too! I'll admit, I have no idea what 10 man progression in Icecrown should have felt like, because I was already geared with 25 man ToC gear.

If 10s are being tuned without the lower gear requirement, a lot of players might find 10s harder than anticipated, especially since each player is 10% of the equation, as opposed 4% in a 25.

4. 10 man and 25 man often have different loot systems. I'm a huge fan of EPGP. I think it's pretty darn fair (I'm biased, as a player with 100% attendance who only takes what she needs). Since I do 25s and that's where my "best" upgrades come from, I could care less when I lose a /roll in a 10.

I suppose this statement relies soundly on a few assumptions. Most 10 man runs I've ever seen do a /roll, often limited what you can main spec per wing/per boss. I haven't heard of many 10 man guilds that have a formal loot system, and I have a hard time picturing how something like EPGP or DKP would work. I don't have any experience with loot council, but any system that favors attendance over a /roll is going to put the players is going to put the casual folks recruited to be available when you're short at a severe disadvantage.

ESPECIALLY if there's less loot per boss on 10. That could get nasty. In a 25 man, a casual member just helping out for the night still might walk away with some upgrades despite an attendance system (more drops per boss, the sooner stuff gets sharded/goes to offspec). In a 10 man, it seems less likely, especially if the 10 man is designed to "gear players up" more slowly than 25 mans, then more of your players are still waiting on specific upgrades. The regular raiders would be hurt by a /roll, but the casual would have no incentive to join if they have to pass to the regular raider.

Less loot in 10s also exacerbates the recruitment issue. Less gear going to offspecs could limit your raid's flexibility. It's been easy in Wrath to maintain a viable offspec (how many druids and paladins do you know that have three sets of gear?), because with the dailies, badges from two lockouts AND two/three weeklies, and drops from two lockouts, the gear is out there. In Cata, we'll only get one lockout, and we'll be capped on how many PVE points we can get in a week.

If 10 mans are designed to take more time to gear up, that further delays the drops going to off spec, limiting how many folks are going to be able to switch as needed. Players who value their flexibility may have incentive to do 25 man raids. I imagine that even 10 man raiders will be able to keep offsets, but they might have to mix and match some lower tier gear to do it.

While it's true that healers and casters maybe be able to use a lot of their main gear for their offspec, that doesn't help tanks, paladins, or enhancement shamans. Their offsets will be built from scratch.

5. 25 man raids, in Cata, can shift down to smaller raid sizes on short nights, while 10 man groups can not shift up. A low attendance night won't cancel the larger raid, assuming there's enough tanks and healers, as they can at least do a fight or two at the 10 man size.

6. Problem players and cliques can claim more authority in a 10 man raiding group. Lots of players like 10 mans for the intimacy (I do, too). I have accepted that in a 25 man environment, there will be at least a couple of absolute dicks. If I choose to progress in only 10 mans, I wouldn't put up with even one. I'd want to genuinely like and respect everyone in my 10 man group, while it's expected that in a larger group that just won't happen. Personalities meshing in smaller groups is more pivotal for group success than in larger raids.

Smaller groups can potentially be polarized by issues and personalities. Just like the difference in feel between a small business and a corporation, the comfort and intimacy can become a liability if not carefully handled. In that respect, 25 man guilds can promote emotional distance and professionality, which some players look for in their raiding environment.


Don't get me wrong, I'm not trying to suggest that 25 man raids are less likely to get emotional or have drama explosions, because that's not true at all! What I am trying to say is that it rocks the world of a 10 man guild when 10% or 20% of your raiding force ragequits. That's the potential to call the raid for the night, which is quite a bit of power in the hands of one individual. In a 25 man raiding guild, the individual holds less power and therefore can't emotionally blackmail the group. Granted, these aren't the players you want in your raid anyways, but calling a raid early for a night or not raiding at all is dangerous for guild morale. I've always felt there was a higher potential for fallout in a 10 man group over the 25. It's more intimidating to risk pissing off 24 people than 9.

6. 10 man healers will (likely) be less specialized. This is quite a bit of speculation on my part, but I predict that Blizzard's motto for healers of using the whole toolkit will come out much more in 10 man raids than in 25's. In larger groups, there is more room for specialization, while in small groups there is a need for versatility. Healers who want to specialize could very well be happier in 25 man raiding group, especially healers who expect to be doing the same job all the time. That isn't to say that tank healers will never cast raid heals or vice versa, but I predict that I want to define myself as a tank healer, I'll need to stick to 25 man raids to do it. In a larger group, it's easier to specialize and expect to fulfill that role. A lot of healers will love the versatility of healing in 10 man raids (I like playing my priest and druid more in 10s than 25s) but some will still prefer to specialize.

7. Managing a 10 man really isn't that much "easier" than managing a 25, it's a busy job no matter the group size. I've done both, and obviously YMMV, but personally I've found being an officer in 25 to be simpler even if the volume of tells is always worse. With a larger team of officers, my role was clearly delineated and there was almost always another officer online to confirm policy or ask for support. Going back to the small business analogy, a 10 man officer is going to juggle more hats. The 25 man officer is going to take care of the assignments given to them, and deflect other matters to the correct officer. Established roles make for less stress and less stepping on toes.

If I were offered a leadership position again, I'd rather take it in a 25 man guild than a 10. The argument that no one will want to manage 25s falls flat for me. It's a lot of work and emotional investment to manage a guild, no matter its size.

TL;DR: If Blizzard stays true to their design mission of play the raid lockout you WANT to play, I believe 10 man raids will be a lot more prevalent, but I don't think it's the death knell for 25 man groups. There will still be incentives to do the larger raiding groups, and I think there will be enough players who genuinely want to do 25 mans to do them.

I have yet to see what raiding will be like in Cataclysm, but I have a good feeling I'll be playing with the folks I want to raid with, whatever lockout that ends up being. I voted "banana".

LICH KING UPDATE: I KILLED 25 LK LAST NIGHT, and completed 7 hardmodes this week! (My guild is up to 8 hardmodes, but my internet sucks so I had to step out for Saurfang, which really bummed me out.) BUTBUT shiny new mace and I just broke 43,000 mana!

Tuesday, September 14, 2010

tank healers and vent

There's a school of thought I've run into more than once that healers don't have to be as aware of timers as DPS and tanks because they should be staring at bars. I have to say, perhaps my perspective is unique as I've only really been raiding in 25 man content for less than a year now, and I have since learned how to communicate in vent.

I know, it sounds so simple--just push the button and talk, right?--but there are lots of ways to communicate well and many more ways to communicate poorly. I remember trying to help my man RL 10 man raids, and complaining to him about all the things that people weren't doing, as they weren't doing them, yet I would refuse to just open my vent channel and say "please switch to the kobolds ASAP" or "remember to move the fire away from the raid" or "phase transition, get ready to run". I was, and still am, afraid of being the Bitch.

I'd like to think I've gotten better. It took getting to know the group I played with, and learning that sometimes I really do need to impart information right now. I call out timers. I remind the raid that stuff on the ground is coming up or to get ready for the big fear. I announce my status: I say "Enlynn's valked, big heals on the tank" or "Enlynn's dropping stacks, big heals on the tank" or "Enlynn's silenced, big heals on the tank" (recurring theme here, yes?).

I struggled with calling out my status for a long time. I don't wish to be perceived as self-important, but tank healing and tanking are the most communication-sensitive parts of the game. It's a natural thing to coordinate tank-swaps, adds, debuff management, and anything else that endangers the tanks. It's the first check of the game, keeping the tanks alive to soak the beating. Healers and damage dealers come second.

(I'm not suggesting that tanks and healers and damage dealers are more or less valuable in a group. Tanks are a single point of failure in an encounter, we won't get to the enrage timer if the tanks can't stay alive to see it).

Part of tank healing is not hps or gear or skill, it's reliability. It's not very exciting that our peers are talking about hypothetical damage per second, set bonuses, and pew pew, while I'm maximizing... my reliability factor. How many times have I been incapacitated by an encounter mechanic and thought I didn't need to call it out on vent, only to have the tank go splat because, get this, no one knew to help me heal.

How many wipes could I have prevented if I just pushed the button and said "big heals on the tank"?

There's another huge upside to learning to communicate with the team. My silence means that all is going well. If I want the raid healers to trust me to heal the tank, I really do want to call it out when I can't, otherwise we have three raid healers twitching tank heals because they can't trust me to ask for help when I need it. If they trust me, they can focus on what they need to do, knowing that if I get unchained magic, frost beaconed, or sucked into the sword, I'll ask them to heal the tank.

In a pug, it's even more important. Assuming that the raid leader is paying attention can be a dangerous mistake. I joined a pug LK10 last week, and I unabashedly called out each time I needed help. It covers my ass. If I'm asking for heals on the tank and the tank dies, I did the best I could do and I am not the only one to blame. If I ask for heals on the tank and the tank lives, I've saved us from a wipe. Was it actually necessary? It's hard to say, if they other healers were good they saw it on their raid frames that I was valked or in the dream or in the sword, and were adjusting before I called it out. But again, that's making some pretty serious assumptions.

I'm not an expert on when to call out and when not to. I'm sure that I've called out the most unnecessary things, while keeping my mouth shut when I shouldn't have. Most of the time, it wouldn't wipe the raid if I didn't (or would it?). It's not a chance I want to take. I'll call it out just in case.

I'm sure half the raid thinks "ugh I wish she would just shut up sometimes", but they can deal. I'm not trying to be self-important, I'm trying to give us the best shot we have of boss kills and shiny lootz. Given the choice, I'm sure they'd prefer that I'm calling out my status than calling them out. How many times do you have to be mind controlled before you learn to bite, hmm? (Whoops, the Bitch came out after all!)

What do you call out in your raids? Do you help announce timers, remind players to focus an add, or speak out when you are locked down by a raid mechanic? Do you appreciate it when your tanks and healers are proactive in vent, or does that healadin drive you crazy?

Monday, August 9, 2010

Tanking Pet Peeves: The Accidental Out-Threat

There is no "I" in tank team.

Actually, there might be a couple of pet peeves coming out today.

1. When your raid leaders go on vacation and someone else steps in to handle a run, please don't bitch at her for something that happened on that run weeks ago that she had nothing to do with.

2. Oops, I just out-threated you.

My biggest pet peeve from tanks is this. Fights that aren't tank-swaps, but they are still swapping because there's not enough team work. Sure, it's a farm boss and a tank swap isn't a wipe, but it's obvious there's one player who wants to be the star of the show even though we've told him that he's the third tank (when you have 24k hp unbuffed to tank ICC25, I feel the correct response is grateful humility, not taunting off the other tanks and calling it an accident).

I've been the super undergeared second/third tank before. It's hard to pick up aggro off someone who has three times the attack power and mitigation than you do (especially if you're still gemming for def cap). You have to do something snotty like taunt and pretend you didn't.

If it's not a tank swap, don't take the boss. If it IS a tank swap, no need to taunt before the swap time. There's a reason we agree on encounter specifics like "X stacks" or "X boss cooldown" to swap, and not "I'm bored and I want to see the boss swinging at me instead". And if we ask you to DPS, the correct response is "ok, let me switch" and not "ok but I'm going to stay in tank spec and gear in case something goes wrong".

No, you're not.

I'm sure there is such a thing as an accidental out-threat, but I don't believe it happens more than once. Certainly, not seven times in one fight.