Showing posts with label wrath reflections. Show all posts
Showing posts with label wrath reflections. Show all posts

Thursday, March 17, 2011

this time, tiers ago

I just killed Chogall this week with a 10-man group.

And then, I remember... Naxxramas. The bosses in Naxx, how do they compare with the bosses of T11?

How does Chogall compare to Kel'Thuzad?

I think Chogall is more difficult. In a way, it's hard for me to guesstimate because of how late I started raiding in Wrath, having only been level 65 when the expansion hit. I learned KT when lots of other people were already doing the fight.

With Chogall, I had to learn it with the group. But, there are some nasty things that Chogall makes us do. Worshipping, both my 25 and 10 man groups had trouble with this. I admit, I'm not very good at interrupting because I normally don't need to in a raid setting.

The new Power Bar for fights like Atramedes and Chogall are an interesting new concept. In a way, it's not new, except that I have a feeling we'll be seeing this mechanic in various forms throughout the expansion.

But how does Chimaeron compare with, say, Loatheb? From the healer standpoint, they were both gimmick fights. Stand around twitching for folks about to die, spam heal once every XX seconds. Massacre is like a strange inverted healing buff. I didn't mind Loatheb, but Chimearon feels too gimmicky for me. I hardly ever use Flash of Light. I feel like Chimearon's sole reason for existence is that I have to use it this tier.

And lastly, remember dear old Sapphiron? I'm glad that so far, in Cataclysm, there have not been many dot-auras. I don't miss them, especially now that we aren't set up for them. Yet, in Atramedes, there's a very cleverly disguised dot-aura. Instead of ticking every second, it ticks once every few seconds (Modulation). Players with low sound take a little, players with high sound take a lot. I actually like this fight. If executed properly, it's pretty easy and there's still a lot going on.

We raided ICC for fun, and to get the LK down (a guildie just got his legendary, we'd only needed one more kill to get the neat quest items). It was a bit strange to be back in ICC, I kept trying to play like it was still 3.3. I really hate to QQ about how much better the old days were, but, I don't recommend letting yourself forget that Beacon only transfers half.

Monday, December 6, 2010

the real shattering

If you thought Azeroth being rent in two was painful and full of burnination, I have news for you. My guild is going through a shattering of its own. Months ago our healing officer announced that Wrath was his last WoW. His final raid was last week.

Which means. Ahem. They had to promote someone... Or something. So, "enlynn is an officer", take two!

I'm excited, I really am. I mentioned last week I had missed being healing lead. I enjoy it, even at its worst. You'd think being a leader when you're wiping all night is harder, but it's actually easier (for me at least) to keep plugging away and stay positive when I can hold myself to my ideal leader-like self. I say leader-like because, let's be honest, most healing teams really do take care of themselves once cooldowns, dispels, and buffs are coordinated. So I get all the perks of officery-ness without having to purge the grays from the g-bank or deal with the website. Sounds like win to me.

I look forward to blogging from an officer's perspective. And I really look forward to pushing Hard Modes in Cataclysm and writing about that. We finished up this expansion (and raided until the very last week, which should be an achievement in and of itself) 9/12 HM ICC 25, #2 on our server (yeah, yeah, Malf is marked for new players. Doesn't change my Lady D/Dreamwalker kills!).

I'm excited for Cataclysm because I've never hit the ground running with an expansion in an MMO like this before. When Wrath came out, Mayhem and I were still leveling up on this server/faction. I don't even think we purchased Wrath right away, we didn't need it until we were 68 and it was time to leave the Outlands. It's funny to think about how much has changed in the last two years.

It all changes tomorrow. Farewell, Lich King, The frozen wastelands of Northrend are soon to be wastelands again!

Friday, November 12, 2010

Guest Post: Use Your Brrain

Happy Friday! Here's another guest post by Madammayhem!


Wrath of the Lich King brought me from casual player to raider extraordinaire. On the verge of the Cataclysm, these are the most important lessons I can offer.

I can't take all the credit, though. I've learned so much from personal experience, yet so little compared to the knowledge I've garnered from those around me. Take what lessons you can from those who share your World, be they embittered veteran or plucky tyro. Here's a chronological account of what I learned from one prodigious hunter. Lets call him Brrain.

Week Two, 25 ICC:

Brrain: “This is Brrain. I need a heal.”

Healer: “Get out of the slime.”

Brrain: “Who's speaking? Who is that?”

Lesson #1 – Clarity. Be concise and precise. In the example, Brrain introduces himself and declares his need. All pertinent information is realized in his statement. It's important to note that this is Brrain's second week in the guild and his first raid with us.


Week Five, 25 ICC:

Leader: “Everyone switch targets. Everyone, please. I still see some people on the ooze. Hunters...”

Raider: “BRRAIN! GET OFF THE BOSS!”

Brrain: “This is Brrain. Who's talking right now?”

Lesson #2 – Tenacity. Focus on your goal. A single-minded pursuit can only achieve results. Many may try to impede you but if you stay on target, you will certainly prevail.


Week Nine, 25 ICC:

Brrain: “This is Brrain. Does anyone know how to train dogs?”

Tank 1: “Take the boss.”

Tank 2: “Got em.”

Brrain: “Anyone? Rescue...?”

Leader: “Beasts are coming up. Stop aoe.”

Brrain: “Guard dogs...?”

Leader: “Let's focus here people...”

Week Ten, 25, ICC:

Brrain: “Raidleader, this is Brrain. I'm gunna be late. I'm um... I'm bleeding. I got bit...”

Lesson #3 – Know your limits!


Week 14, 25 ICC:

Healer: “I don't know if I'm gunna be able to make it tonight. I feel a migraine coming on.”

Brrain: “If you just take a spoon... or your thumb... and put it in your mouth. There's a spot in your mouth... a pressure point. You can press on it and it... well, it won't make the headache go away, but it'll subside. (pause) This is Brrain.”

Healer: “I just don't think that's going to work.”

Leader: “That's fine, hon. I hope you feel better.”

Lesson #4 – Connect. Wow is a social game, after all. A little understanding goes a long way.


Week 16, 25 ICC:

Brrain: “Raidleader, this is Brrain. I'm missing Arcane Empowerment.”

Leader: “No one gives you Arcane Empowerment. It's an aura. If a person providing the aura is in raid, you get the buff.”

Brrain: “This is Brrain. Everyone else has Arcane Empowerment and I don't. I need someone to give me Arcane Empowerment.”

Leader: “Hmm... so you don't. Well, I don't know why it's happening but it looks like you're getting the same buff from the ret pally. He's talented for it. It's the same buff. It just doesn't show up on your bar. Don't worry—you have it.”

Brrain: “This is Brrain. I still need Arcane Empowerment.”

Week 21, 25 ICC:

Brrain: “Raidleader, this is Brrain. I'm still missing Arcane Empowerment.”

Raider: “Brrain, you have it! EVERYONE HAS IT! You can't not have it!”

Brrain: “This is Brrain. Who was that just speaking?”

Chorus of Raiders: “Brrain, you have the buff.”

Leader: “Brrain, the buff is provi... no... just no. Brrain, I hate to do this but we go over this every week, three nights a week. Please, don't ask again.”

Week 22, 25 ICC:

Brrain: “Raidleader, this is Brrain. I... I uh... (/sigh)... I need Arcane Empowerment.”

Lesson #5 – Caution. Know when to advance slowly. Some situations require finesse.


Week 25, 25 ICC:

Brrain: “This is Brrain. Who just said that?”

Raider: “Nevermind, Brrain. It's a wipe now. You have to stay out of the slime and switch targets when we tell you.”

Brrain: “Raidleader, this is Brrain. How do you turn someone up in vent?”

Leader: “Go to miscellaneous... ”

Brrain: “Raidleader this is Brrain. I can't see the names in vent.”

Leader: “... and then you click volume...”

Raider: “OH MY GOD!”

Brrain: “This is Brrain and I can hear you just fine now.”

Lesson #6 – Be prompt, or don't procrastinate. Remove obstacles to your success as they arise. Handle problems while they're manageable.



Friday, November 5, 2010

Guest Post

I have a neat surprise this evening. Since I've been pounding away at NaNoWriMo (20k, somehow or another), Mayhem is doing a guest post!

Wrath of the Lich King brought me from casual player to raider extraordinaire. On the verge of the Cataclysm, these are the most important lessons I can offer.

This may seem obvious, but don't name your character something you don't wish to be called. Also, take into consideration your name will likely be abbreviated.

I named my warrior Madammayhem. What a sweet name! Madammayhem, Consort of Chaos! Dame of Destruction! According to wowarmory, nine copycats agree. I am so completely awesome.

The reality of the situation:

Everyone calls me Madam. If you're not aware, “madam” isn't really a super cool thing to be called as a guy. Especially when they snicker afterward.

In my defense, I had no intention of raiding.

Since I did end up raiding, I tried to not let on that it bugged me. Sometimes when they called me, “Hey, Madam...,” I'd respond in the lowest voice I could muster, “Yes, sir?” I'd like to think it made them more uncomfortable than it made me, but maybe the joke just got old.

Regardless, I plan on getting a race change in Cata, so I think the accompanying name change will remedy the situation. Here are some of the ideas I'm considering; look for me on Pansyric, Sissypher, or Homogenous. What could go wrong?

At least I'm never confused for a forest.

I started playing late in BC and while everyone else was raiding, I was mucking through Slave Pens. I think I ran h SP every day. I loooooved Slave Pens. I'm a freedom fighter at heart and Naturalist Bite was always appreciative. Besides, Kara seemed so daunting. There were somewhat well defined entry requirements and even when I met them, everyone already had their single obligatory enhancement shaman. At some point, my then roommate convinced me to level a toon on her server. I begrudgingly left Slave Pens and rolled a warrior of the Alliance.

Then Wrath came out.

I approached Naxx in much the same way as I had Kara – I mean, cautiously. No, I didn't run more Slave Pens, but a lot of new heroics were involved. I got in too late.

Once I started raiding, though, I loved it. Each new major content patch found me delving into raids a little sooner until I jumped right in to ICC. Developers had made raids more accessible, a trend they intend to continue in Cataclysm.

Now I'm in the #2 Ally guild on my server after turning down an invitation from numero uno. I'm eagerly awaiting the race to 85. I can't wait to plunge head first into the new raids.

The Lich King is out of wrath, and I still have a full Rage bar. Bring on Deathwing!

Friday, September 24, 2010

10s, 25s, or banana?

Over at WorldofMatticus.com, there's a poll going for who's planning to do 10s or 25s come Cata. The verdict is in: lots of players want 10 man raids, and many players are calling this the death of 25s. In game, there's almost a venom that comes out with this discussion, as if there's a horde of players who have secretly hated 25 man raids and can't wait for them to writhe in a horribly-fiery-painful death.

However, there are a few advantages of 25s that I haven't seen discussed too much. I'm glad that there are a lot of players excited about the change to lockouts (it means that Blizzard made the right choice, and that lots of players are doing 25s when they don't want to). But I don't believe that 25 man raids will die, especially not by fire. There are advantages that larger guilds have in terms of logistics.

1. Maintaining extras in a 25 man roster is easier than 10 man. All raiding guilds want to have at least a couple of extra damage dealers and healers hanging out in the wings. So the guild over-stocks itself, knowing that every raid night, a couple of folks won't make it, and a couple will be benched. It's expected that in a healthy 25 man guild, there's a wait list (perhaps not over this past summer or fall, but, you know). In this case, you have anywhere from 7 to 14% (3 or 4 of 29) of your raid group sitting out each week. Ideally. Odds are, in a 25 setting, it would be less because the larger the group, the more likely there's a meeting/school event/birthday that keeps a raider away.

In a 10 man group, ideally, you still want to overstock but the line between too few and too many is less clear. Suddenly 12-25% (3 of 13) of your raid force is going to be sitting on a given night, if everyone showed (which grows more likely with a smaller group). If your main tank doesn't show, it could spell a cancellation. In a 25 man raiding guild, there's more likely to be someone who can switch specs for the night or be brought in.

2. 10 mans rely a lot more on 100% raider attendance. How many 25 man raids have you done in the past few months, shy a damage dealer or two? Or, even with the most borked raid comp you could think of? I can think of plenty times we've gone and done the easy bosses with 20. Hell, we've progressed with 24.

Try that in 10 man? There's achievements for that, but I doubt it's a healthy thing to try to do new bosses that way, and not consistently. Especially if healer mana is as constrained as predicted, doing a fight shy one raider on 10 man is a risky endeavor that will punish the healers the most. Culling a damage dealer prolongs the fight, dropping a healer could push remaining healers too much.

3. 10 man raids will be tuned for the same gear level and be harder. For the first two tiers of content in Wrath, I never did 25s, and I found 10s to be pretty hard at gear level. I think the strict 10 man progression raiders would agree, too, if you don't outgear the instance, 10s aren't exactly faceroll now. I never did ICC 10 without severely overgearing it. Period. I came in with 245 gear, when it was tuned for 232 gear. That's a big difference in spell power, luxury stats like haste and crit, and blue bar. That's extra gem slots, too! I'll admit, I have no idea what 10 man progression in Icecrown should have felt like, because I was already geared with 25 man ToC gear.

If 10s are being tuned without the lower gear requirement, a lot of players might find 10s harder than anticipated, especially since each player is 10% of the equation, as opposed 4% in a 25.

4. 10 man and 25 man often have different loot systems. I'm a huge fan of EPGP. I think it's pretty darn fair (I'm biased, as a player with 100% attendance who only takes what she needs). Since I do 25s and that's where my "best" upgrades come from, I could care less when I lose a /roll in a 10.

I suppose this statement relies soundly on a few assumptions. Most 10 man runs I've ever seen do a /roll, often limited what you can main spec per wing/per boss. I haven't heard of many 10 man guilds that have a formal loot system, and I have a hard time picturing how something like EPGP or DKP would work. I don't have any experience with loot council, but any system that favors attendance over a /roll is going to put the players is going to put the casual folks recruited to be available when you're short at a severe disadvantage.

ESPECIALLY if there's less loot per boss on 10. That could get nasty. In a 25 man, a casual member just helping out for the night still might walk away with some upgrades despite an attendance system (more drops per boss, the sooner stuff gets sharded/goes to offspec). In a 10 man, it seems less likely, especially if the 10 man is designed to "gear players up" more slowly than 25 mans, then more of your players are still waiting on specific upgrades. The regular raiders would be hurt by a /roll, but the casual would have no incentive to join if they have to pass to the regular raider.

Less loot in 10s also exacerbates the recruitment issue. Less gear going to offspecs could limit your raid's flexibility. It's been easy in Wrath to maintain a viable offspec (how many druids and paladins do you know that have three sets of gear?), because with the dailies, badges from two lockouts AND two/three weeklies, and drops from two lockouts, the gear is out there. In Cata, we'll only get one lockout, and we'll be capped on how many PVE points we can get in a week.

If 10 mans are designed to take more time to gear up, that further delays the drops going to off spec, limiting how many folks are going to be able to switch as needed. Players who value their flexibility may have incentive to do 25 man raids. I imagine that even 10 man raiders will be able to keep offsets, but they might have to mix and match some lower tier gear to do it.

While it's true that healers and casters maybe be able to use a lot of their main gear for their offspec, that doesn't help tanks, paladins, or enhancement shamans. Their offsets will be built from scratch.

5. 25 man raids, in Cata, can shift down to smaller raid sizes on short nights, while 10 man groups can not shift up. A low attendance night won't cancel the larger raid, assuming there's enough tanks and healers, as they can at least do a fight or two at the 10 man size.

6. Problem players and cliques can claim more authority in a 10 man raiding group. Lots of players like 10 mans for the intimacy (I do, too). I have accepted that in a 25 man environment, there will be at least a couple of absolute dicks. If I choose to progress in only 10 mans, I wouldn't put up with even one. I'd want to genuinely like and respect everyone in my 10 man group, while it's expected that in a larger group that just won't happen. Personalities meshing in smaller groups is more pivotal for group success than in larger raids.

Smaller groups can potentially be polarized by issues and personalities. Just like the difference in feel between a small business and a corporation, the comfort and intimacy can become a liability if not carefully handled. In that respect, 25 man guilds can promote emotional distance and professionality, which some players look for in their raiding environment.


Don't get me wrong, I'm not trying to suggest that 25 man raids are less likely to get emotional or have drama explosions, because that's not true at all! What I am trying to say is that it rocks the world of a 10 man guild when 10% or 20% of your raiding force ragequits. That's the potential to call the raid for the night, which is quite a bit of power in the hands of one individual. In a 25 man raiding guild, the individual holds less power and therefore can't emotionally blackmail the group. Granted, these aren't the players you want in your raid anyways, but calling a raid early for a night or not raiding at all is dangerous for guild morale. I've always felt there was a higher potential for fallout in a 10 man group over the 25. It's more intimidating to risk pissing off 24 people than 9.

6. 10 man healers will (likely) be less specialized. This is quite a bit of speculation on my part, but I predict that Blizzard's motto for healers of using the whole toolkit will come out much more in 10 man raids than in 25's. In larger groups, there is more room for specialization, while in small groups there is a need for versatility. Healers who want to specialize could very well be happier in 25 man raiding group, especially healers who expect to be doing the same job all the time. That isn't to say that tank healers will never cast raid heals or vice versa, but I predict that I want to define myself as a tank healer, I'll need to stick to 25 man raids to do it. In a larger group, it's easier to specialize and expect to fulfill that role. A lot of healers will love the versatility of healing in 10 man raids (I like playing my priest and druid more in 10s than 25s) but some will still prefer to specialize.

7. Managing a 10 man really isn't that much "easier" than managing a 25, it's a busy job no matter the group size. I've done both, and obviously YMMV, but personally I've found being an officer in 25 to be simpler even if the volume of tells is always worse. With a larger team of officers, my role was clearly delineated and there was almost always another officer online to confirm policy or ask for support. Going back to the small business analogy, a 10 man officer is going to juggle more hats. The 25 man officer is going to take care of the assignments given to them, and deflect other matters to the correct officer. Established roles make for less stress and less stepping on toes.

If I were offered a leadership position again, I'd rather take it in a 25 man guild than a 10. The argument that no one will want to manage 25s falls flat for me. It's a lot of work and emotional investment to manage a guild, no matter its size.

TL;DR: If Blizzard stays true to their design mission of play the raid lockout you WANT to play, I believe 10 man raids will be a lot more prevalent, but I don't think it's the death knell for 25 man groups. There will still be incentives to do the larger raiding groups, and I think there will be enough players who genuinely want to do 25 mans to do them.

I have yet to see what raiding will be like in Cataclysm, but I have a good feeling I'll be playing with the folks I want to raid with, whatever lockout that ends up being. I voted "banana".

LICH KING UPDATE: I KILLED 25 LK LAST NIGHT, and completed 7 hardmodes this week! (My guild is up to 8 hardmodes, but my internet sucks so I had to step out for Saurfang, which really bummed me out.) BUTBUT shiny new mace and I just broke 43,000 mana!

Saturday, September 18, 2010

is WotLK over yet?

Not for me :)

Since we've been wrapping up the last handful of achievements for Glory of the Hero, Mayhem joked with me: we'll be finishing Wrath the same way we started, doing violet hold every day...

Up to 73 H-VH runs now, but I'm okay with that. He needed A Void Dance, then I won't ever be going back. Well, till my next 70+ character. It'll happen. Maybe this time it won't be a healer!

Yeah, right. My shaman is 36 and specced resto. It's a lot of fun.

Whether I realized it or not, the Lich King might have been my last big goal of this expansion. Considering I've always enjoyed the social dynamic of 10's more than 25's, getting my KS title, then helping my guild get it a week later, was pretty satisfying.

I want to clear 100k gold, but, I'm so close that earning another 5k over eight weeks isn't anything. There's no reason for this goal, especially since if I had just not gone so crazy with BOE gear every tier I'd easily have 300,000 gold. (Wow, I should really be embarrassed about that). This is a good reason NOT to power-level enchanting, tailoring, leatherworking, and alchemy. In Cataclysm, I swear I'm gonna slow down...

Glory of the Hero. I have three our four left, I just need to do them. Mayhem got his drake last night, hurray! Seriously, I just need to buckle down and do them.

Some hard mode ICC10 fights. Last night we went and got down LDW, Fester, and we almost got Rot and dangit if we just had time for one more attempt we would have had it. (Oh, lootship, too, but, duh.) It was a lot of fun, and this might be the raid I'm most looking forward to in the coming weeks. I

So, how about you? Is it game over yet, or do you still have things to knock off your list before the expansion?

Also, since bloggers are also writers, I found this hilarious:

Friday, July 2, 2010

Mistakes I Will Not Be Making in Cataclysm

#1. Too many dungeons. (Or, I declared a main three times this expansion which is also a terrible idea). Over WotLK, gathered most of my emblems through heroics. Each tier, I jumped back into five mans to farm those daily new emblems and dozens of old emblems I didn't need any more on my main, while my alts jumped into those heroics to farm the old emblems to get themselves caught up. For too much of the expansion, I was doing the same daily three different times. Never again.

At the start of the expansion, Mayhem and I did a lot of heroics. A lot. We put together groups to get specific drops. We had best-in-slot gear from heroics. I think the one mistake we made in all of this was that we spent way too much time "preparing to raid", without realizing that the best thing we could have done was just jumped into Naxx10 when we had badge and crafted.

69 Cyanigosas? That's too many dungeons!

That's not to say that doing heroics of some form won't be necessary or helpful; however, I will not be grinding like I did. I ended up each tier with unneeded badges on my main, because I pushed too hard at the beginning to get all that badge and crafted gear ASAP (and then I pass on raiding drops. I may have the highest PR in the guild, but nothing to spend it on). I will be more patient with gear in Cataclysm.

A part of this mistake is how much time I spent gearing up my alts to raid and then not raiding with them. My druid is all but retired now, after grinding her gear up to raidability she went into ICC10 and 25 a mere handful of times, totally disproportionate to the time I spent getting her ready for it. That is my fault, I won't make the mistake again.

That's not to say I won't be keeping up three characters in Cataclysm (I still ponder working on my shaman so I have all the healers, and I have a young mage I'm obsessed with). But I didn't play my mains in Wrath as well as I could have, and I'll spend more time playing and less time grinding to play. Since LFD has become a major part of the five-man experience, what heroics we do will be spent doing the instance instead of waiting around in town looking in trade for more dps. And when I'm done with a heroic, I'll be done. Find someone else to heal; 69 Violet Holds is too many.