Showing posts with label guild stuff. Show all posts
Showing posts with label guild stuff. Show all posts

Friday, October 28, 2011

that time of the year/expac/tier again...

It took several weeks of AH-camping... my mog set is mostly complete.

I need a better weapon, but otherwise I'm pretty happy.

In other news... Meh. I'm glad we got an apology but cynical-enlynn thinks it sounds forced.

My guild is stuck on Rhyolith 25H. A bad kind of stuck, in which I feel like we have hit a wall and haven't figured out how to knock it down. Well, I have a few ideas of who to knock down but that isn't very nice of me. :)

In some ways I wish 4.3 would hurry itself up. And yet I don't want it to because I am really not ready to "rush" through that tier of content just to have 5.0 thrust on us before we're ready.

(I may or may not be a little bitter about the mid-tier nerfs for Firelands).

But there are good things. For instance, our healing team.

They aren't good. They're great. We're doing lean, mean teams for farm content. 4-healing Baleroc is fun as all-get out (we have 3 shadow priests, too, which is pretty neat) and our team is flexible enough to make that happen. I love that. We've gotten into a solid enough groove in the tier that we don't talk too much about who's going to do what, we just do it.

We've been recruiting healers for a while. The last two or three apps have been paladins who can only heal. I hate to be a paladin-snob (okay, okay, I love being a paladin-snob but I realize how much of a pain it is for all you non-paladins), but to be gentle, it's hard to impress me. And we have enough healer-only healers that any newcomers to the group have got to have a DPS set.

I just find it kinda funny. This time last year we couldn't find a second paladin healer to save our lives. Now we have two regular ones plus they make up the majority of the applications? I can't win.

It is that time of the tier, again.

It is that time of the year, again, too. NaNoWriMo. My master plan to get Luxinterior to do some guest posts may or may not get you some humor during the month of November. Just don't life grip him, it never ends well.

Saturday, October 1, 2011

Team Heal

So... apparently I was linked from joystiq last week which made for a whole lot of comments (which I appreciate! Very good conversations there) and almost 800 pageviews (which is by far a new record for my humble little blog). It did, however, paralyze me with the "what to post next" fear.

I love my healing team. And since I hadn't praised them lately I wrote up a quick "I don't deserve you but thanks for kicking ass anyways" post.

The occassion? Ragnaros. Though Laghelm was a letdown, Ragnaros is still pretty crazy even in his nerfed shame. We spent several nights on him, got him down yesterday. We're 7/7 and looking towards hardmodes!

There! Are! Four! Lights!

One of our tanks made this banner for me and our co-GM.


Saddith for President!

Wednesday, September 21, 2011

a crab stole my kill

Monday Night is progression night. Actually, so is Thursday. But this is a story about Monday night progression, two nights ago specifically, in which a 25 guild has put in many, many attempts on Majordomo Staghelm.

Or, as Lux affectionately named him, Majordomo Laghelm.

Now, Laghelm gave us fits. I'll admit, I was a part of the problem as I tried and failed getting healer cooldowns in some sort of order. I'm not as good at calling out things in voice chat as I'd like to think I am. I wavered between too many too early and trying to save too many too long. I was inconsistent and jumbled up timing. But anyways. We finally got the hang of it last week.

Our best attempt on Monday night was 140k, less than 1%. It was so to-the-wire that someone missed their seed and it was over just like that. A shaman even popped in the vain hopes that dots would kill the boss in the 1-1/2 seconds he borrowed to extended the encounter. But no, it was not to be, and that was our last attempt for the night.

So... well, likely you see where this is going. Enter some nerfs. We kill the first four bosses with absolutely no problems. Alysrazor is so much of a joke now that during the second tornado phase I tried to run into a tornado and I still didn't take any damage.

We one-shot Majordomo. And I couldn't even bring myself to congratulate the healers on a job well-done. Normally I bug the RL to give us EP for good first or early kills but I could only joke about it.

I didn't roll on the healing trinket, either. I wasn't sure that I wanted it (the mana regen ones win out in theory-crafting though I feel so far removed from that this tier I don't know), and on top of that, I couldn't bring myself to be excited about loot. Why bother? We totally didn't earn that.

I've been deflated.

And the worst part is, we'll be going after Ragnaros tonight but I can't get excited. At all. Because if it's anything like the nerfed Domo and Alys, then I'll never even know how that fight is supposed to feel.

So yeah. We'll be onto heroic modes soon enough, which is nice because that's what we were before Cataclysm came and made 25s hard to fill. But then, HMs are getting nerfed too. I can't say I'll feel like I've earned anything from here on out.

I wonder about the future of raiding. I understand that this mid-tier nerfing is likely a test run of Looking For Raid, but if we can look forward to more mid-tier nerfs, then there's a lot less motivation. If you can't stay cutting edge, there's no sense in trying in the beginning. Why just make some half-assed attempts in the first few months, waiting out until you can get your loot on a platter? How am I going to analyze our new healers if there's no trying fights, and does it really matter since we can probably 4-heal anything now?

Oh, cynical Enlynn is cynical. Pardon me. I assure you, the angst in the first half of the post was earned. This isn't the end of me raiding or playing WoW...

But for the first time ever, I just don't care. That, I think, is a very bad sign. I was disappointed by Cata only being three tiers and this tier only having 7 bosses. I'm not ready for Deathwing to be in the next patch. I'm not ready to think about leveling up and learning yet another paradigm.

And I'm certainly not ready for loot on a platter when our progression was actually going just fine, thank you very much.

Wednesday, June 15, 2011

23-manning progression

We're working on Alakir.

A part of me wants to be embarrassed that we haven't completed on 25, what many, many guilds on our server have completed on 10.

However, we've called a whole bunch of raids due to attendance. And I don't say that QQ-like because it's just a fact. Sure, we've done alternate things like Ulduar runs and nostalgia achievement runs to keep ourselves busy, and we've done BoT and BWD with like 22 and 23 people.

Instead of calling it this week, we've gone and tried Alakir with 23. In some ways, it's great that we can do that. It seems pretty unlikely that a 10-man guild could 9-man a progression fight. But with enough heavy hitter DPS in a 25, it's kind of possible.

I say kind of because we haven't gotten it yet. Though, we are getting closer. It's certainly not going to take us as long to get Alakir as it took to get down Nef. With 4.2 on the way, it's pressure. We really want to have the tier completed before it's time for the next one.

It's a hard spot to be in, knowing we were 9/12 25 HM in Icecrown... and we haven't touched a heroic mode yet this tier. Maybe Firelands will be better for us. It will be, if we can actually get into the content every night we're scheduled to.

It's unfortunate because I do love 25-man raiding. There is, I believe, only two guilds that use the larger format on our server (regularly). It's hard to be #2. Why join a 25-man guild that may or may not do a full clear this week when you can join a 10 that can? I mean, we have great personality! But in terms of time invested versus rewards, I feel like the players of WoW have spoken and 10-mans are the future, with a handful of elite 25s, maybe 1 or 2 on the larger servers.

Oh, and I should weigh in a totally-opiniony opinion that has absolutely no basis in math or fact on our new 4.2 mastery. Still not a stat I want. But hey. The nerfs we take in mana cost will make up for it, right?

Snark aside, it's not a bad time to be a paladin. Tank healing is sweet now that I've found a groove. With more crit than I had a few months ago, it's gotten crazy with IoL procs. And more crit for holy shock in the next patch? Yes, please!

I'm pretty excited about Holy Light doing full transfer, as well. I had resorted into a bad habit of using Divine Light more than was probably necessary to make sure that my Beacon target was getting enough of a heal. Though, on some fights I'm getting a ton of use on Tower of Radiance. Big heal on tank + 1 holy power? I'm okay with that, especially to build up holy power for the next boss ability.

With the cooldown reduction on Holy Radiance in 4.2, I'll be a bit more free to use it more often. One of my biggest complaints with that spell was how much it was just a one-answer button to specific abilities. I'm not sure that using it more will be the answer, but having the option to is a start.

Because I think that's the root of all holy paladin QQ everywhere. No options = no fun.

And, um, Speed of Light gives a run speed bonus to Divine Protection? Oh, oh, yes! That'll be fun. I love Body and Soul for for the run speed on my priest, and always feel like my boost is wasted on my paladin. After all, if I want to heal the most, I'll already be parked for maximum efficiency. So that's really nice, because it feels like a terrible and bad thing to use Holy Radiance for the speed boost alone (at least in combat!)

Wednesday, June 8, 2011

from silence, an update

Happy Hump Day Everyone!

Bloggy Stuff

No news is good news, right? Okay, that's a terrible excuse for disappearing off the planet for a few weeks. My blog nagged at me, whispered to me to come back, but then I told myself I didn't have anything to write about, and with all the social media stuff I've been reading I felt like I didn't have anything to offer the community and Oh-dear-god I just talk about myself and how I'm frustrated with holy paladins alllll the time. (I'm not. It just sounds like it).

I have a knack for making things harder than they are.

Raiding Stuff

In recent news, we got Nef on 25 down last week. That was a really hard one for the guild. We've had some attendance problems of late--hasn't everyone?--but things are okay for now. We lost two of our tanks while learning Nef. Not from Nef, of course. Just while. So we had quite a few re-learning nights.

Can I say right now that I love tanks who love mitigation?

No, really. It's absolutely amazing the difference between correct gemming and reforging and not-so-correct. And worse, why it does it reflect on the healer when I can't keep up a tank who is still living like it's Icecrown?

Guild Stuff

A funny story, back from an old guild.

Several times while I was the healing officer of another guild, the GM called together a meeting of officers and asked if we thought we had room for another officer. All three times, I shot it down. We had enough, in my overly humble opinion, and I also had a few people whispering me telling me that they wanted the position. So when the GM asked, I thought I knew who he had in mind.

And quite frankly, if you take 40 minute AFKs to change desks because you raid at work, at least once a week, you should not be vying for a raid leadership position. Hell, you shouldn't even be upset when we bench you.

Also, if you've spent the last two days bitching about two-thirds of the guild and how you wish they weren't in the guild and you'd love to kick them. You're not getting my vote either.

So, a week or so after we left that guild, the GM decides to whisper me and tell me that all those times he was trying to get another officer into leadership, he was trying to get Luxinterior. But each time the officers shot him down so hard he never got a chance to name the name.

Fortunately, my boyfriend wasn't upset that I voted against him three separate times.

Fast forward. Our tanking officer in my current guild takes off for some real life stuff, and we go back and forth on whether we even need a tanking officer (the tanks we had at the time were real low-maintenance). So then, I voted, no, no tanking officer.

Then we lost our other low-maintenance tank, leaving only Lux, a guy who quit the game for four months and suddenly showed up wanting to tank, and a new guy who had only done 10s.

I felt a bit awkward changing my opinion, and even more awkward voting for my boyfriend, but everyone laughed about it because he was the natural choice. I was all "Well, he's doing the work so he's got the burden of leadership without the benefits..." and the GM was all "Geez, Enlynn, it took you long enough".

So, make that four times I voted no. But the fifth stuck, and Four Lights now has the Lux-and-Enlynn tanking/healing leadership team!

It's handy in a lot of ways. We talk about things before we put 'em in vent and raid chat, and I feel less like an idiot when I have to ask the same question for the third time in one night. Lux already knows I'm a little dense sometimes. :)

Writing Stuff

I'm well on my way to meeting my goal for writing this year, having completed my second book a few days ago. I'm floored about Camp Nanowrimo starting this July. I had an idea I was saving for November NaNo, but I also wanted to write it in the summer to fully appreciate the oppressive dog days of August in the midwest for the story. So that'll be neat.

The other project, that actually has something to do with WoW, is a story about a gamer girl and her raiding guild. I've had this idea rolling around in my head for a year, and I was afraid until now but it's time to stop being afraid and RAR! Gonna do it.

Reading Stuff

Like books about druids? I meant to plug Hounded by Kevin Hearne a few weeks ago when I read it AND FELL IN LOVE. An Iron Age druid living in modern day Arizona? Oh, yes! I heartily recommend this book.

Thursday, March 10, 2011

status quo

My boyfriend has the sneaking suspicion that I'm bored with WoW.

I've just been quiet, is all. On the blog, on our guild forums, at the dinner table (nerd alert! you know you're in too deep when you're discussing guild politics at the Thai restaurant!). I'm not bored, there just hasn't been anything new to talk about.

It's just been a whole lot of status quo lately. We're recruiting, we're doing bosses, we're doing alright. Not fantastic, not terrible, just alright.

I don't think it's a bad thing.

We did cancel raids this week due to lack of signups. But our GM put out the word that we're recruiting, we did get a couple of bites, we are looking better for the future (some of our normally quite-regular folks needed to step out this week, putting a spotlight on how thin our ranks had gotten.) We're up to 9/12 N, working on Chogall. Last week we went with one less healer than usual for most of our farm kills. That was neat, and I like being the one to speak up in Mumble to remind the guild: Only you can prevent your death.

A couple of weeks ago we started a 10-man alt run in which I fell in love with holy priest. All those silly things I said about me and my bad paladin self raid-healing before? I'm sorry. I was so full of it, and I had no idea. Holy priests are RIDICULOUS WITH OPTIONS and I have such a blast on her.

I'm doing a 10 this week on my paladin since our normal raids were canceled. It's just not as fun. Holy Radiance kinda blows in the smaller group. The difference in mana is insane.

Oh, and not having heroism... not fun.

It's probably too soon for me to make broad sweeping generalizations but if I were solely focused on 10 man raiding I would be a priest this expansion. Holy has so much flexibility. I can't get used to the disparities in mana costs, either. Paladin heals are more expensive because of holy power and the expectation we'll judge on cooldown. I didn't realize how chained I was to making sure I was casting shock and judgement on cooldown.

For priests, yes, you wanna be casting Prayer of Mending on cooldown but you won't go OMFG OOM in 30 seconds if you don't. And the recent changes to chakra mean you can set and forget it. I like that idea.

Kurn has a post going where we can talk about how much we absolutely love paladin mastery (sarcasm mine).

Anyways, just a smattering of random things. No news is good news, right?

Tuesday, February 8, 2011

i'm a crit monster

Here's a crit I did of myself for our second Atramedes kill. I actually wrote this up last week but since we didn't raid last night I haven't had much new to talk about.

Well, like every other 25 man raiding guild on the internet, we are recruiting. We need healers who can make it at least 3 (of 4) nights a week. Why choose FL over all the others in the world? There! Are! Four! Lights!

Check out this Star Trek Cookie Jar.

I am starting healer evaluations this week so I did this one as an example (though I promised that good things would show up on other evals, since this was my own I didn't feel the need to pat myself on the back or anything). And even then it was weird addressing myself as you. But hey.


Survivability
Died early in the fight to too much sound. Yeah, someone dragged something bad through the raid and it wasn't technically "your fault", but you could have tried harder to avoid it. In a personal responsibility fight such as this one, everyone is accountable for their own actions and that does mean that CYA is your first and utmost priority.

Damage Taken
#7 on damage taken. Other than the incident mentioned above, you're taking comparable damage to the other raid members. Specific to Atramedes, you gained 80 sound from air phase bombs and and 35 sound from discs. There's definite room for improvement, there.

Buff Uptime
I look for 100% uptime on buffs like Beacon of Light, Judgements of the Pure, and Auras. Save the moments while you were dead, you had that, though you probably could have judged and started healing sooner after taking the brez. You have 90-some % active time, so you're staying busy when you're alive.

Cooldown Management
For the first half of the fight, it looks like you ignored your cooldowns. The air phase is a great time to use Divine Plea, from the looks of the Damage Taken log above, so instead of two uses, you potentially had time for four. The JC Owl trinket has no drawback to using, and can be used on cooldown. I would recommend trying to push for five uses on a fight this long.

For Aura Mastery, Divine Favor, Avenging Wrath, and Ho-Sac: The same thing as above. Ho-Sac is pretty situational since there's no gib-protection, but Avenging Wrath and Aura Mastery on a 2 minute cooldown. That's at least 4 if not 5 uses on a fight like this, and with times of predictable, raid-wide AoE damage, there are opportunities to use these more often.

For the banana man (Guardian of Ancient Kings), well, you haven't used this in a week now. Please look for opportunities to summon your helper. It may not be a ton of healing, but it's cheap healing. I don't see a LoH for this fight either, which is 10% mana as well as a big heal on the tank. That's something you've dedicated glyph spots so that it's available for every attempt.

Spell Selection
Divine Light is a great tank healing spell. With 21% overheal, you could probably weave in a few other types of heals to save some mana when a DL isn't entirely necessary, but there were no tank deaths and you didn't run OOM. I see a few more places where you could really help out with raid healing using Holy Radiance. Mathematically, you can run higher than 50% overheal on Radiance and it is still a "cheap" spell.
For Holy Shock, for a fight as long as this one, you had the potential to cast 81 times. In actual, you cast 50 shocks, which means you lost out on upwards of 30 holy power. You generated 69 holy power in the fight, so this is a non-trivial amount you're missing out on. Your LoDs have fairly low overheal, so not only is it a free heal, it's an effective one. LoD also transfers to the Beacon tank so it's a very safe heal to use while still keeping your tank in mind.

Mana Usage
You judged approximately once every 28 seconds, or 36 times. For a fight this long, you had a potential of 61 judges. While I don't see any other holy paladins in WoL judging on cooldown, I do see them averaging closer to 4 a minute, instead of 2 a minute. I think 4/minute is a good target.
Your holy lights are averaging 50% overheal. If there isn't much damage to heal, I would look to judge or use holy shock instead (see below, assignment survivability).

Encounter Awareness
This is a hard thing to evaluate objectively. In the wipes for this fight we had last night, you did a lot better at flexing your encounter knowledge. This kill is the "worst" snapshot for your sound gain and survivability, but this just reinforces the importance of being consistent and persistent.

Communication
There are times when you are unable to heal the tank, or you died, or silenced, and you didn't call it out over mumble. There are times you did. But there are more times you didn't. When we don't communicate with each other, players often assume the worst when things go south. If we are communicating, we as a team have an opportunity to salvage a wipe, and our fellow raiders are less likely to be frustrated when they understand what's happening to us.

Please remember to sign up for raids!

Assignment survivability
Your assignment ("the tank") didn't die in hardly any of the Atramedes attempts, but you could have pushed Beacon of Light a bit harder since there were three healers assigned to the tank and spot healed the raid more. In a one-tank fight, BoL is often more healing done a healadin's direct heals. Almost half of your Divine Light casts went straight to the tank which generated holy power, but had you casted more shocks and spread those DLs through the raid, you could have ended up with the same holy power and more healing done on the raid through Beacon transfer.

Summary
Focus on managing your cooldowns, using them earlier in the fight. Squeeze in judgements and holy shocks whenever you can, again, earlier and therefore more often. Be more willing to talk in mumble when something is going to keep you from your assignment.

(Now that I've terrified my healing team...)

Sunday, January 9, 2011

status: total flux

This is a turbulent time. The changes made to 10 and 25 man raids, shared lockouts, and equalized gear have forced changes upon guilds and raiders alike. The announcements of 25 guilds going to 10s has rippled throughout trade chat and the blogosphere. I see displaced raiders looking for new homes, as well as new waves of players who are going to raid for the first time.

The first tier of an expansion can be difficult for guilds. Players on the roster are either finding they didn't have time to level and just aren't ready to raid yet, or perhaps the changes to their class/game were just too much and now they have no desire to play. There are also lots and lots of new guilds recently formed. With 10-man raids gaining new viability, there are room for more guilds, but that also means that lots are recruiting right now.

If you're looking for a home, or if you're looking for fresh meat, I imagine you're not alone.

Bonus for the Guild:

Getting players geared up to raid right now is easy. Most BiS gear is from heroics, rep, and crafted. A player need not set foot in a raid just yet to perform at an acceptable level. At worst, they are a few weeks behind your best-geared folks. At best, they may even have a boss kill you haven't gotten yet.

Bonus for the Player:

It's a good time to be a healer. (Then again, isn't it always?)

Even if you aren't a healer, it's still easy to put together an impressive gear set. You don't have to raid to get geared up, you don't have to dump thousands of gold into epic gems, and you don't need an impressive list of current tier boss-kill achievements. Cataclysm is a clean slate for raiders who want to get started now, and a guild will be more focused on your recent activity (how you've jumped into five mans and learned your new class mechanics) more so than how you did SWP years and years ago.

Do you have a point, Enlynn?

Not really, but I do have a word of caution. If you're looking for a new home, one of the biggest flags on a guild application is this deceptively simple question: Why did you leave your guild?

Quantify the Fail

Blanket statements like "they suck" or "raiding this tier was too easy" sound just as bad for the applicant as they do for their current guild. Try to come up with something objective, it doesn't even have to be major. Instead of "they waste too much time", try instead: on this WoL report, we made 6 progression attempts in 3 hours, which isn't enough for me. Instead of "they don't kick the baddies", say: players are allowed to raid with pvp talents and resilience gear, or even: in this WoL report, we hit the enrage timer five times while the same three players consistently get killed by the same mechanic for a fight we have been working on for six weeks.

If you caught that I said "we" instead of "they", well, it looks professional on a player when they can identify that they belonged to the group even while the group failed. In my extremely humble opinion.

And do you think I'm making up the "this tier was a joke"? I wish I were. And unless you can say with certainty that the guild you're applying to had absolutely no problems with said tier, you could be bringing up painful memories of a raid that was NOT easy for reasons that had nothing to do with the fight mechanics. No matter how simple an encounter is to execute, we will remember its difficulty by the emotions we felt while learning it. Things like guild drama, recruitment problems, even RL strain make stronger impressions on past raiding experiences than how tight the enrage timer is.

If you have never raided and want to get started now, I have a word of encouragement. Jump in, and put yourself out there. This is a new game for everyone. Players with lots of raid experiences will, indeed, pick up on new mechanics pretty quickly, but everyone is still learning. What you've done with your character in the past month counts for a lot, and it's a good idea to use that as a selling point.

Monday, December 6, 2010

the real shattering

If you thought Azeroth being rent in two was painful and full of burnination, I have news for you. My guild is going through a shattering of its own. Months ago our healing officer announced that Wrath was his last WoW. His final raid was last week.

Which means. Ahem. They had to promote someone... Or something. So, "enlynn is an officer", take two!

I'm excited, I really am. I mentioned last week I had missed being healing lead. I enjoy it, even at its worst. You'd think being a leader when you're wiping all night is harder, but it's actually easier (for me at least) to keep plugging away and stay positive when I can hold myself to my ideal leader-like self. I say leader-like because, let's be honest, most healing teams really do take care of themselves once cooldowns, dispels, and buffs are coordinated. So I get all the perks of officery-ness without having to purge the grays from the g-bank or deal with the website. Sounds like win to me.

I look forward to blogging from an officer's perspective. And I really look forward to pushing Hard Modes in Cataclysm and writing about that. We finished up this expansion (and raided until the very last week, which should be an achievement in and of itself) 9/12 HM ICC 25, #2 on our server (yeah, yeah, Malf is marked for new players. Doesn't change my Lady D/Dreamwalker kills!).

I'm excited for Cataclysm because I've never hit the ground running with an expansion in an MMO like this before. When Wrath came out, Mayhem and I were still leveling up on this server/faction. I don't even think we purchased Wrath right away, we didn't need it until we were 68 and it was time to leave the Outlands. It's funny to think about how much has changed in the last two years.

It all changes tomorrow. Farewell, Lich King, The frozen wastelands of Northrend are soon to be wastelands again!

Friday, September 24, 2010

10s, 25s, or banana?

Over at WorldofMatticus.com, there's a poll going for who's planning to do 10s or 25s come Cata. The verdict is in: lots of players want 10 man raids, and many players are calling this the death of 25s. In game, there's almost a venom that comes out with this discussion, as if there's a horde of players who have secretly hated 25 man raids and can't wait for them to writhe in a horribly-fiery-painful death.

However, there are a few advantages of 25s that I haven't seen discussed too much. I'm glad that there are a lot of players excited about the change to lockouts (it means that Blizzard made the right choice, and that lots of players are doing 25s when they don't want to). But I don't believe that 25 man raids will die, especially not by fire. There are advantages that larger guilds have in terms of logistics.

1. Maintaining extras in a 25 man roster is easier than 10 man. All raiding guilds want to have at least a couple of extra damage dealers and healers hanging out in the wings. So the guild over-stocks itself, knowing that every raid night, a couple of folks won't make it, and a couple will be benched. It's expected that in a healthy 25 man guild, there's a wait list (perhaps not over this past summer or fall, but, you know). In this case, you have anywhere from 7 to 14% (3 or 4 of 29) of your raid group sitting out each week. Ideally. Odds are, in a 25 setting, it would be less because the larger the group, the more likely there's a meeting/school event/birthday that keeps a raider away.

In a 10 man group, ideally, you still want to overstock but the line between too few and too many is less clear. Suddenly 12-25% (3 of 13) of your raid force is going to be sitting on a given night, if everyone showed (which grows more likely with a smaller group). If your main tank doesn't show, it could spell a cancellation. In a 25 man raiding guild, there's more likely to be someone who can switch specs for the night or be brought in.

2. 10 mans rely a lot more on 100% raider attendance. How many 25 man raids have you done in the past few months, shy a damage dealer or two? Or, even with the most borked raid comp you could think of? I can think of plenty times we've gone and done the easy bosses with 20. Hell, we've progressed with 24.

Try that in 10 man? There's achievements for that, but I doubt it's a healthy thing to try to do new bosses that way, and not consistently. Especially if healer mana is as constrained as predicted, doing a fight shy one raider on 10 man is a risky endeavor that will punish the healers the most. Culling a damage dealer prolongs the fight, dropping a healer could push remaining healers too much.

3. 10 man raids will be tuned for the same gear level and be harder. For the first two tiers of content in Wrath, I never did 25s, and I found 10s to be pretty hard at gear level. I think the strict 10 man progression raiders would agree, too, if you don't outgear the instance, 10s aren't exactly faceroll now. I never did ICC 10 without severely overgearing it. Period. I came in with 245 gear, when it was tuned for 232 gear. That's a big difference in spell power, luxury stats like haste and crit, and blue bar. That's extra gem slots, too! I'll admit, I have no idea what 10 man progression in Icecrown should have felt like, because I was already geared with 25 man ToC gear.

If 10s are being tuned without the lower gear requirement, a lot of players might find 10s harder than anticipated, especially since each player is 10% of the equation, as opposed 4% in a 25.

4. 10 man and 25 man often have different loot systems. I'm a huge fan of EPGP. I think it's pretty darn fair (I'm biased, as a player with 100% attendance who only takes what she needs). Since I do 25s and that's where my "best" upgrades come from, I could care less when I lose a /roll in a 10.

I suppose this statement relies soundly on a few assumptions. Most 10 man runs I've ever seen do a /roll, often limited what you can main spec per wing/per boss. I haven't heard of many 10 man guilds that have a formal loot system, and I have a hard time picturing how something like EPGP or DKP would work. I don't have any experience with loot council, but any system that favors attendance over a /roll is going to put the players is going to put the casual folks recruited to be available when you're short at a severe disadvantage.

ESPECIALLY if there's less loot per boss on 10. That could get nasty. In a 25 man, a casual member just helping out for the night still might walk away with some upgrades despite an attendance system (more drops per boss, the sooner stuff gets sharded/goes to offspec). In a 10 man, it seems less likely, especially if the 10 man is designed to "gear players up" more slowly than 25 mans, then more of your players are still waiting on specific upgrades. The regular raiders would be hurt by a /roll, but the casual would have no incentive to join if they have to pass to the regular raider.

Less loot in 10s also exacerbates the recruitment issue. Less gear going to offspecs could limit your raid's flexibility. It's been easy in Wrath to maintain a viable offspec (how many druids and paladins do you know that have three sets of gear?), because with the dailies, badges from two lockouts AND two/three weeklies, and drops from two lockouts, the gear is out there. In Cata, we'll only get one lockout, and we'll be capped on how many PVE points we can get in a week.

If 10 mans are designed to take more time to gear up, that further delays the drops going to off spec, limiting how many folks are going to be able to switch as needed. Players who value their flexibility may have incentive to do 25 man raids. I imagine that even 10 man raiders will be able to keep offsets, but they might have to mix and match some lower tier gear to do it.

While it's true that healers and casters maybe be able to use a lot of their main gear for their offspec, that doesn't help tanks, paladins, or enhancement shamans. Their offsets will be built from scratch.

5. 25 man raids, in Cata, can shift down to smaller raid sizes on short nights, while 10 man groups can not shift up. A low attendance night won't cancel the larger raid, assuming there's enough tanks and healers, as they can at least do a fight or two at the 10 man size.

6. Problem players and cliques can claim more authority in a 10 man raiding group. Lots of players like 10 mans for the intimacy (I do, too). I have accepted that in a 25 man environment, there will be at least a couple of absolute dicks. If I choose to progress in only 10 mans, I wouldn't put up with even one. I'd want to genuinely like and respect everyone in my 10 man group, while it's expected that in a larger group that just won't happen. Personalities meshing in smaller groups is more pivotal for group success than in larger raids.

Smaller groups can potentially be polarized by issues and personalities. Just like the difference in feel between a small business and a corporation, the comfort and intimacy can become a liability if not carefully handled. In that respect, 25 man guilds can promote emotional distance and professionality, which some players look for in their raiding environment.


Don't get me wrong, I'm not trying to suggest that 25 man raids are less likely to get emotional or have drama explosions, because that's not true at all! What I am trying to say is that it rocks the world of a 10 man guild when 10% or 20% of your raiding force ragequits. That's the potential to call the raid for the night, which is quite a bit of power in the hands of one individual. In a 25 man raiding guild, the individual holds less power and therefore can't emotionally blackmail the group. Granted, these aren't the players you want in your raid anyways, but calling a raid early for a night or not raiding at all is dangerous for guild morale. I've always felt there was a higher potential for fallout in a 10 man group over the 25. It's more intimidating to risk pissing off 24 people than 9.

6. 10 man healers will (likely) be less specialized. This is quite a bit of speculation on my part, but I predict that Blizzard's motto for healers of using the whole toolkit will come out much more in 10 man raids than in 25's. In larger groups, there is more room for specialization, while in small groups there is a need for versatility. Healers who want to specialize could very well be happier in 25 man raiding group, especially healers who expect to be doing the same job all the time. That isn't to say that tank healers will never cast raid heals or vice versa, but I predict that I want to define myself as a tank healer, I'll need to stick to 25 man raids to do it. In a larger group, it's easier to specialize and expect to fulfill that role. A lot of healers will love the versatility of healing in 10 man raids (I like playing my priest and druid more in 10s than 25s) but some will still prefer to specialize.

7. Managing a 10 man really isn't that much "easier" than managing a 25, it's a busy job no matter the group size. I've done both, and obviously YMMV, but personally I've found being an officer in 25 to be simpler even if the volume of tells is always worse. With a larger team of officers, my role was clearly delineated and there was almost always another officer online to confirm policy or ask for support. Going back to the small business analogy, a 10 man officer is going to juggle more hats. The 25 man officer is going to take care of the assignments given to them, and deflect other matters to the correct officer. Established roles make for less stress and less stepping on toes.

If I were offered a leadership position again, I'd rather take it in a 25 man guild than a 10. The argument that no one will want to manage 25s falls flat for me. It's a lot of work and emotional investment to manage a guild, no matter its size.

TL;DR: If Blizzard stays true to their design mission of play the raid lockout you WANT to play, I believe 10 man raids will be a lot more prevalent, but I don't think it's the death knell for 25 man groups. There will still be incentives to do the larger raiding groups, and I think there will be enough players who genuinely want to do 25 mans to do them.

I have yet to see what raiding will be like in Cataclysm, but I have a good feeling I'll be playing with the folks I want to raid with, whatever lockout that ends up being. I voted "banana".

LICH KING UPDATE: I KILLED 25 LK LAST NIGHT, and completed 7 hardmodes this week! (My guild is up to 8 hardmodes, but my internet sucks so I had to step out for Saurfang, which really bummed me out.) BUTBUT shiny new mace and I just broke 43,000 mana!

Thursday, August 5, 2010

Healers Who Don't Wanna

Have you noticed a trend in healers who don't wanna?

I have, but I'm not sure that I qualify to talk about it. Most of my memories from the beginning of the expansion was focused primarily in 10's, where we had a semi-steady group where we would pug at least a warm body or two. We ended up in some pretty strange Naxxs - three holy paladin teams (never again!), hardly ever any heroism, retribution paladins ahoy.

The one thing I remember frustrating the snot out of me was a shortage of 'main spec' healers. We'd always end up finishing the group by inviting another dps and asking the priest/druid/paladin to switch (grumble, grumble) to their offspec. And more often than not, it would sour the rest of the evening because they couldn't just say "I'm here to dps. I don't have fun healing."

(Better yet - don't keep a holy/resto off spec!)

Rant completed, I haven't run into this in a while, but like I said: I do 25s with a raiding guild. A set roster and steady group decrease my chances of running into healers who don't wanna. We have enough (close to it) healers who prefer to heal. The dps who heal offspec riptide with the same vigor of lava burst.

So I'm curious. I've "noticed" that there are less now, but I'm not looking for them either. Lately, have you run into healers who don't wanna?

(Quick note: If you're a dps who enjoys healing and/or tanking too, I love you.)

Sunday, July 25, 2010

on loot whores

When I was a child, I thought I was clever because of things I got away with. At some point I got older, and with some reflection (as well as observing young ones thinking they are getting away with things), I realize that the adults in charge of me probably knew what I was doing, for the most part.

I feel this way about raiders who try to manipulate loot systems. They may think they are being sneaky trying to justify a sidegrade into not paying for it, but the officers are watching. Just because no one calls it, doesn't being it wasn't noted, every time it happens, for weeks.

And if, by chance, that raider decides to start bragging about their exploits, that's when the party is over and the sidegrade option gets removed. If no one wants to pay, it gets melted.

Instead of saying that the raider has ruined it for everyone (it hasn't ruined the system for folks who only take what they truly need), I would just like to say this:

Are you so bad that you have to cheat at World of Warcraft?

Tuesday, June 22, 2010

Confessions of a Haste-Snob

The pre-expansion lull is here and with summer coming, we're recruiting like mad. I've been looking at apps of all kinds and I'm surprised by the interesting things that can be learned from one or two ganders at the armory.

The first thing I look at when I'm looking at a healer app is their haste. That one little (or big) number tells me a lot about how much research a player has done about their character (and is the first clue among many that you know your gearing).

That's not to say I have extremely high requirements or I expect ridiculous levels of gear. My guild is casual, we're still a few bosses away from Kingslayer, so I am realistic. However, I don't equate 'casual' to 'I don't have to understand how haste affects my healing'.

With that in mind, the haste cap for the healing classes (provided with research from some of my favorite bloggers)...

Discipline Priests. Thanks to borrowed time and bubble spam, haste stops being great earlier for disc than most other healers. Penance Priest suggests 150 for a bubble bot with ideal raid buffs. I'd be willing to forgive a bit more (raid comps are often less than perfect) but a haste-gearing (especially -gemming) disco is a red flag to me if that player is serious about 25s.

Holy Priests. After several days of research I have to say I'm still clueless as to what haste "cap" is for holy priests. With lots of instant casts, cooldowns, and serendipity, I understand that haste is valued much lower than other stats for holy priest. Bobturkey has the math in his 3.3 gearing series.

Resto Druids. Restoration Druid has a chart detailing the amounts of haste needed with all levels of raiding and talents spent on haste-goodness (with 775 being the catchall number). Suffice it to say, a resto druid with less than 500 haste is a red flag for me. If that seems steep, I think that less than 700 haste either indicates low overall gear OR prioritizing too much critical strike rating.

Resto Shamans. Since raid healing shamans are supposed to stack haste with their haste cap being a lofty 1269, I look pretty closely at haste for Shamans. Less than 800 is a red flag that gems or itemization aren't in order. Like paladins, I'm looking for enough yellow gems to blot out the sun. Tank healing shamans are another beast, but I have yet to run into one.

Holy Paladins. Ah, this one is tricky. I have almost 1000 haste now. I've admitted I'm a haste snob, and I would really try not to label someone a failadin just because I'm picky about my upgrades. But seriously. If you're a holy paladin and you want to raid, get 700 haste if you don't have it. 676 haste is haste cap for FoL with proper raid buffs, but you can keep stacking haste to get faster and faster Holy Lights - more haste is always better for a HL spammer. But Enlynn, you're wearing cloth and mail!

Yes, yes I am. I'm a haste-snob. The amount of haste on your gear says a lot about how much you read up on your spec. That's not to say that more is always better, considering that there is too much for some classes and not enough for certain others. But I'm not kidding: the first stat I look at is haste. I can make a snap judgment from that one number that will be confirmed by the rest of a character's armory.

Friday, June 18, 2010

Recruiting for Cataclysm

I noticed a couple of guilds on my server recruiting for Cataclysm (already?). At least one was a serious raiding guild who does 25 HMs, and they were clear: we have no room for you now, but we are recruiting you for the expansion, to be able to raid with us when we get to 85.

For the Guild...

This is a fantastic idea from the management standpoint. Coming up on summer, the fluctuations in the raiding roster are will be dramatic, and having folks willing to jump on board and wait around for something to happen means you'll have some stand-ins when you need them. It's also great for the guild environment - new players who haven't raided with their guild yet are likely to be friendly and helpful, peppering guild chat with good morale.

Telling players they won't be able to raid until Cataclysm is honesty, and I can appreciate that. Their long-term goals are to always have plenty of players able to raid, and recruiting months ahead of schedule means that even when some players quit (which is inevitable with expansions, between burnt-out tanks and healers or players of all roles who just don't like the new systems). Hats off to these guilds for anticipating (and covering) their needs well before they happen. They understand they need to recruit lots - now, when Cataclysm ships, and as players reach 85 and begin to raid.

For the Player...

If you want to raid, this is a terrible idea to join a guild knowing you're going to be benched for the next six+++ months. At least! Even if Cataclysm should come out this summer (which I highly doubt), there will still be the grind to 85, the grinding of heroics, and the waiting for enough people to do the same. We won't be doing Cataclysm raids before Christmas, and even that's an unrealistic timeline. With that in mind, why would you join a guild knowing you're going to be benched until then, if not months longer (can a raid spot in t11 really be guaranteed?).

It's one thing, if you've already killed the Lich King, to join this way. I can see how a player who's been there/done that, and needs a break until Cataclysm. This could be a sweet deal for you, because you don't have to fully retire, you just take a permanent benching, free of obligations for attendance and performance for a few months to prepare for the next expansion and maybe focus on some RL priorities in the meantime.

If you haven't done everything you wanted to do in raiding (I believe most of us haven't), you should consider your options. There are plenty of guilds ready to take you right now, and get you raiding this weekend. Perhaps they aren't as hardcore as the ones who are recruiting to bench, but odds are there's a good fit for your level of experience and the guild's level of progression, who'd be thrilled to have you right now.

The long and short of it is, don't be dazzled by a guilds achievements thinking that they have the right to treat you like a commodity. If you interviewed for a company who didn't want to hire you until 2011 (perhaps not even then
), would you take them seriously? Like I mentioned above, most guilds will be mass-recruiting when the level cap is raised AND as t11 is rolled out. Don't be fooled into thinking this is once-in-a-lifetime opportunity. You'll see almost every guild recruiting again.

(Taking a break from the Mario series to bring this up. Also, have a few more posts in the works for guild recruitment, holydins, and the healing team. For blog management, I added the RSS feed button, working on a new header, and I'm going to try to be better about tags so that they produce better categories).