I found a neat website earlier today I wanted to share with you:
If you upload your WoL parses, it will, by fight, show you how many cooldowns a player could have used, and it will also show you handy uptime. There are a couple of things that are wonky, especially for healing. I've really been looking for a handy DPS analysis tool - I'm fairly comfortable using WoL to analyze healing, but for DPS I just don't even know what I'm looking at.
Here's my audit for our Putricide kill last week, with a few discrepancies and thoughts below:
Buffs/Debuffs has been the most valuable, however, it does take some encounter knowledge to understand whether all those 0's meant I failed or whether the cooldown just didn't apply. For instance, and if I am mistaken (please, for the love of Elune, let me know so I can improve) leave me a comment, Aura Mastery doesn't help much because the damage type is nature. Ok, so I didn't use Divine Favor at all. Thats kinda lame. However, I did maintain 99% uptime on JotP (I do love to judge), but I didn't use either of my self-only bubbles.
It also doesn't list sacred shield for me, however, according to the actual WoL parse this is built from, I had 47% uptime on Sacred Shield (turns out another paladin was overwriting mine, which while annoying, at least the tank was fully shielded).
I don't understand how it's suggesting I only should have used DP twice, when on a seven minute fight I could have used it seven times. Five uses isn't bad, considering two of those were at phase changes whether I needed it or not.
The Malleable Goo thing is interesting, considering I know that I myself never actually got hit by it, and that was splash damage (other players took 45-66k damage in Malleable Goo, but I digress!).
I found this far more handy for DPS, for a couple of reasons. A players active DPS time usually reflects their standing on the charts. Players with consistently above 90% are the same ones in the top five. Meanwhile, I saw DPS with active times as low as 60%. I won't link any examples because I don't feel comfortable publicly shaming anyone but myself, but if you want to see it for yourself, upload your guilds parses and see how it works for you.
Also, while I'm talking about logs, Ophelie did an awesome write-up about how to make WoL show you uptime for healing buffs. I had a couple of healers looking for distinct feedback for improvement and I couldn't think of anything to say until I saw this. You can plot uptime for buffs you ideally want up 100%, but it can also show you when in the fight a player is managing cooldowns. Handy indeed!
It's no secret that I've wanted all four healers. Oddly enough, shaman was my first healing character I created, but I fizzled out leveling her when I researched a bit more and realized that priest was more my style (so then I made a paladin. Go figure!). I still had a level 49 shaman on a server I don't play on anymore, but I made another shaman, horde side, on Malfurion. It's been a blast, and I plan on leveling has as resto. I'm not in a hurry, and ideally thats why I want her eventually at max level, to understand the resto raiding shaman.
It's been a lot of fun to be back in Mulgore (I started playing horde, then switched to Ally upon insistence of a friend, who of course is long gone from the game now), although it hasn't been without its foibles. I went into a WSG with Mayhem's rogue and had some major disorientation. I also thought we were winning because the alliance had two flags. Oops!
Edit: I found this website on skeletonjack.com about DPS and WoL and while it's not technical, it's a good read. Enjoy!